void Start() { /*if (Config.RandomSeed != 0) Random.seed = Config.RandomSeed;*/ GenerateSprite (); Paint (); bsp = new BSP (FloorSize.x, FloorSize.y, 0, 0); for (int i = 0; i < NumberOfIterations; i++) { bsp.Grow (); } bsp.Paint (LevelSprite.texture); }