protected override IEnumerator SetUp() { yield return(base.SetUp()); controller = Resources.FindObjectsOfTypeAll <BuilderInWorldController>()[0]; controller.InitGameObjects(); controller.FindSceneToEdit(); controller.InitControllers(); biwModeController = controller.biwModeController; biwModeController.EnterEditMode(scene); }
private void CreateControllers() { outlinerController = new BIWOutlinerController(); inputHandler = new BIWInputHandler(); publishController = new BIWPublishController(); creatorController = new BIWCreatorController(); modeController = new BIWModeController(); floorHandler = new BIWFloorHandler(); entityHandler = new BIWEntityHandler(); actionController = new BIWActionController(); saveController = new BIWSaveController(); inputWrapper = new BIWInputWrapper(); raycastController = new BIWRaycastController(); gizmosController = new BIWGizmosController(); }
protected override IEnumerator SetUp() { yield return(base.SetUp()); biwModeController = new BIWModeController(); BIWActionController actionController = new BIWActionController(); var referencesController = BIWTestHelper.CreateReferencesControllerWithGenericMocks( actionController, biwModeController, InitialSceneReferences.i ); biwModeController.Init(referencesController); actionController.Init(referencesController); biwModeController.EnterEditMode(scene); actionController.EnterEditMode(scene); }