/// <summary> /// 选择播放哪个背景音乐 /// </summary> public void playBGmusic(BG_Music which) { switch (which) { case BG_Music.sound_1: BackGround_Music.clip = Sound_001; BackGround_Music.Play(); break; case BG_Music.sound_2: BackGround_Music.clip = Sound_002; BackGround_Music.Play(); break; case BG_Music.sound_3: BackGround_Music.clip = Sound_003; BackGround_Music.Play(); break; case BG_Music.sound_4: BackGround_Music.clip = Sound_004; BackGround_Music.Play(); break; default: break; } }
void Awake() { if (Instance == null) { DontDestroyOnLoad(gameObject); Instance = this; } else { Destroy(gameObject); } }
void Awake() { if (instance != null && instance != this) { Destroy(this.gameObject); return; } else { instance = this; } DontDestroyOnLoad(this.gameObject); }
/// <summary> /// 静音 /// </summary> public void muteAudio(BG_Music which) { switch (which) { case BG_Music.sound_1: // All_Music.Stop(Sound_001); break; case BG_Music.sound_2: // All_Music.PlayOneShot(Sound_002); break; case BG_Music.sound_3: // All_Music.PlayOneShot(Sound_003); break; case BG_Music.sound_4: // All_Music.PlayOneShot(Sound_004); break; default: break; } }