void ShowBG() { if (countBgChange > 3) { countBgChange = 0; usedBgNum = ""; } int rndBG = 0; foreach (var BG in BGs) { BG.SetActive(false); } while (true) { rndBG = Random.Range(0, BGs.Length); if (!usedBgNum.Contains(rndBG.ToString())) { usedBgNum += rndBG.ToString(); break; } } BGs[rndBG].SetActive(true); countBgChange++; }
public void ChangeBackground(int val) { foreach (GameObject BG in elements) { BG.SetActive(false); } elements[val].SetActive(true); }
public void resumen_1() { print("resume_1"); BG.SetActive(false); desempeño.GetComponent <Button>().interactable = false; canMove = false; resumen1.GetComponent <Button>().interactable = false; resumen2.GetComponent <Button>().interactable = false; pause.GetComponent <Button>().interactable = true; }
void OnShowGuanggao(bool advertisement) { m_isAdvertisement = advertisement; if (m_isAdvertisement) { gameObj_ShowGroup.SetActive(true); BG.SetActive(false); isMoving = true; //LoadAdnNum = 2; timer = 0; } else { gameObj_ShowGroup.SetActive(false); BG.SetActive(true); isMoving = false; LoadAdnNum = 2; } }
public void pausa() { desempeño.GetComponent <Button>().interactable = true; pause.GetComponent <Button>().interactable = false; BG.SetActive(true); for (int i = 0; i < elementos_1.Count; i++) { for (int j = 0; j < elementos_1[i].child.Count; j++) { if (elementos_1[i].child[j].activeSelf) { print(elementos_1[i].child[j].name); x = 1; break; } } } if (x == 1) { canMove = false; resumen1.GetComponent <Button>().interactable = true; resumen2.GetComponent <Button>().interactable = false; resumen1.SetActive(true); resumen2.SetActive(false); print("x1"); } if (x == 0) { canMove = false; resumen2.SetActive(true); resumen1.GetComponent <Button>().interactable = false; resumen2.GetComponent <Button>().interactable = true; resumen1.SetActive(false); print("x0"); } }
/// <summary> /// 关闭这个 /// </summary> public void OnCloseHouKenTral() { gameObj_ShowGroup.SetActive(false); BG.SetActive(true); m_isAdvertisement = false; }