public static BETween scale(GameObject go, float _duration, Vector3 _from, Vector3 _scale) { BETween tween = add(go, _duration, BETweenType.scale); tween.from = _from; tween.to = _scale; tween.current = tween.from; tween.applyFrom = true; return(tween); }
public static BETween rotation(GameObject go, float _duration, Vector3 _rot) { BETween tween = add(go, _duration, BETweenType.rotation); tween.from = tween.tr.localRotation.eulerAngles; tween.to = _rot; tween.current = tween.from; tween.applyFrom = false; return(tween); }
public static BETween rotation(GameObject go, float _duration, Vector3 _from, Vector3 _rot) { BETween tween = add(go, _duration, BETweenType.rotation); tween.from = _from; tween.to = _rot; tween.current = tween.from; tween.applyFrom = true; return(tween); }
public static BETween position(GameObject go, float _duration, Vector3 _pos) { BETween tween = add(go, _duration, BETweenType.position); tween.from = tween.tr.localPosition; tween.to = _pos; tween.current = tween.from; tween.applyFrom = false; return(tween); }
public void ShowProcess() { gameObject.transform.localPosition = Vector3.zero; gameObject.SetActive(true); gameObject.GetComponent <Image>().color = new Color32(0, 0, 0, 0); Dialog.transform.localScale = new Vector3(0.7f, 0.7f, 0.7f); Dialog.GetComponent <CanvasGroup>().alpha = 0; BETween.scale(Dialog.gameObject, 0.2f, new Vector3(0.7f, 0.7f, 0.7f), new Vector3(1, 1, 1)).method = BETweenMethod.easeOutBack; BETween.alpha(Dialog.gameObject, 0.2f, 0.0f, 1.0f).method = BETweenMethod.easeOut; BETween.alpha(gameObject, 0.2f, 0.0f, 0.5f).method = BETweenMethod.easeOut; }
static int Clear(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); BETween obj = (BETween)ToLua.CheckObject(L, 1, typeof(BETween)); obj.Clear(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SetLoopStylee(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); BETween obj = (BETween)ToLua.CheckObject(L, 1, typeof(BETween)); int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.SetLoopStylee(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int ApplyValue(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); BETween obj = (BETween)ToLua.CheckObject(L, 1, typeof(BETween)); UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); obj.ApplyValue(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int get_image(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); BETween obj = (BETween)o; UnityEngine.UI.Graphic ret = obj.image; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index image on a nil value" : e.Message)); } }
static int get_onFinish(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); BETween obj = (BETween)o; System.Action ret = obj.onFinish; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index onFinish on a nil value" : e.Message)); } }
static int get_ignoreTimeScale(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); BETween obj = (BETween)o; bool ret = obj.ignoreTimeScale; LuaDLL.lua_pushboolean(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index ignoreTimeScale on a nil value" : e.Message)); } }
static int set_image(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); BETween obj = (BETween)o; UnityEngine.UI.Graphic arg0 = (UnityEngine.UI.Graphic)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.UI.Graphic)); obj.image = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index image on a nil value" : e.Message)); } }
static int get_duration(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); BETween obj = (BETween)o; float ret = obj.duration; LuaDLL.lua_pushnumber(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index duration on a nil value" : e.Message)); } }
static int set_delay(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); BETween obj = (BETween)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.delay = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index delay on a nil value" : e.Message)); } }
static int get_current(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); BETween obj = (BETween)o; UnityEngine.Vector3 ret = obj.current; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index current on a nil value" : e.Message)); } }
static int set_current(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); BETween obj = (BETween)o; UnityEngine.Vector3 arg0 = ToLua.ToVector3(L, 2); obj.current = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index current on a nil value" : e.Message)); } }
static int set_loopCount(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); BETween obj = (BETween)o; int arg0 = (int)LuaDLL.luaL_checknumber(L, 2); obj.loopCount = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index loopCount on a nil value" : e.Message)); } }
static int set_meshRender(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); BETween obj = (BETween)o; UnityEngine.MeshRenderer arg0 = (UnityEngine.MeshRenderer)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.MeshRenderer)); obj.meshRender = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index meshRender on a nil value" : e.Message)); } }
static int set_canvasGroup(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); BETween obj = (BETween)o; UnityEngine.CanvasGroup arg0 = (UnityEngine.CanvasGroup)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.CanvasGroup)); obj.canvasGroup = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index canvasGroup on a nil value" : e.Message)); } }
static int set_text(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); BETween obj = (BETween)o; TMPro.TMP_Text arg0 = (TMPro.TMP_Text)ToLua.CheckUnityObject(L, 2, typeof(TMPro.TMP_Text)); obj.text = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index text on a nil value" : e.Message)); } }
static int get_text(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); BETween obj = (BETween)o; TMPro.TMP_Text ret = obj.text; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index text on a nil value" : e.Message)); } }
static int set_ignoreTimeScale(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); BETween obj = (BETween)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.ignoreTimeScale = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index ignoreTimeScale on a nil value" : e.Message)); } }
static int Transition(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); BETween obj = (BETween)ToLua.CheckObject(L, 1, typeof(BETween)); BETweenMethod arg0 = (BETweenMethod)ToLua.CheckObject(L, 2, typeof(BETweenMethod)); float arg1 = (float)LuaDLL.luaL_checknumber(L, 3); float o = obj.Transition(arg0, arg1); LuaDLL.lua_pushnumber(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int get_loopStyle(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); BETween obj = (BETween)o; BETweenLoop ret = obj.loopStyle; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index loopStyle on a nil value" : e.Message)); } }
static int set_method(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); BETween obj = (BETween)o; BETweenMethod arg0 = (BETweenMethod)ToLua.CheckObject(L, 2, typeof(BETweenMethod)); obj.method = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index method on a nil value" : e.Message)); } }
static int set_rt(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); BETween obj = (BETween)o; UnityEngine.RectTransform arg0 = (UnityEngine.RectTransform)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.RectTransform)); obj.rt = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index rt on a nil value" : e.Message)); } }
static int set_loopStyle(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); BETween obj = (BETween)o; BETweenLoop arg0 = (BETweenLoop)ToLua.CheckObject(L, 2, typeof(BETweenLoop)); obj.loopStyle = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index loopStyle on a nil value" : e.Message)); } }
static int add(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 1, typeof(UnityEngine.GameObject)); float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); BETweenType arg2 = (BETweenType)ToLua.CheckObject(L, 3, typeof(BETweenType)); BETween o = BETween.add(arg0, arg1, arg2); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int get_loopCount(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); BETween obj = (BETween)o; int ret = obj.loopCount; LuaDLL.lua_pushinteger(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o == null ? "attempt to index loopCount on a nil value" : e.Message)); } }
public virtual void OnPointerUp(PointerEventData eventData) { if (colorTweenObj) { btColor = BETween.color(colorTweenObj, duration, fromColor); } for (int i = 0; i < showObjs.Count; i++) { showObjs[i].SetActive(false); } for (int i = 0; i < hideObjs.Count; i++) { hideObjs[i].SetActive(true); } if (scaleTweenObj) { btScale = BETween.scale(scaleTweenObj, duration, new Vector3(preScale.x * toScale, preScale.y * toScale, preScale.z), preScale); } }