public BBFacePose Draw(BBFacePose targetPose, BBLipSync lipSync, BBLipSyncInspector inspector) { if (targetPose == null) { targetPose = new BBFacePose() { BonePoses = new List <BBBonePose>() }; } if (targetPose != createdPose) { targetPose.BonePoses.ForEach(bonePose => { if (bonePose != null && bonePose.BoneTransform != null) { bonePose.BoneTransform.localPosition = bonePose.LocalPosition; bonePose.BoneTransform.localRotation = bonePose.LocalRotation; } }); } createdPose = targetPose; this.inspector = inspector; ownerLipSync = lipSync; DrawPosingInterface(); DisplayPoseOnModel(); return(targetPose); }
public BBGetDefaultPoseWindow Init(BBLipSyncInspector lipSyncInspector) { lipSync = lipSyncInspector.TargetLipSync; this.lipSyncInspector = lipSyncInspector; retrievedPose = lipSync.DefaultPose; realArmatureRoot = lipSync.DefaultPose != null ? lipSync.DefaultPose.Root : null; return(this); }
public override void OnInspectorGUI() { lipSync = (BBLipSync)target; DrawGeneralSettings(); if (EditorApplication.isPlaying) { DrawLivePreview(); } DrawEmotionsSettings(); DrawLipSyncPoseSettings(); EditorUtility.SetDirty(lipSync); }