Ejemplo n.º 1
0
 private void CheckForDirectionChange(GameObject collisionGameObject)
 {
     if (_direction == BARREL_DIRECTION.RIGHT && collisionGameObject.name == "RightWall")
     {
         _direction = BARREL_DIRECTION.FALL_RIGHT;
     }
     else if (_direction == BARREL_DIRECTION.FALL_RIGHT && collisionGameObject.name == "Top")
     {
         _direction = BARREL_DIRECTION.RIGHT_FORWARD;
     }
     else if ((_direction == BARREL_DIRECTION.RIGHT_FORWARD || _direction == BARREL_DIRECTION.SHORTCUT_RIGHT_FORWARD) && collisionGameObject.name == "FrontWall")
     {
         _direction = BARREL_DIRECTION.LEFT;
     }
     else if (_direction == BARREL_DIRECTION.LEFT && collisionGameObject.name == "LeftWall")
     {
         _direction = BARREL_DIRECTION.FALL_LEFT;
     }
     else if (_direction == BARREL_DIRECTION.FALL_LEFT && collisionGameObject.name == "Top")
     {
         _direction = BARREL_DIRECTION.LEFT_FORWARD;
     }
     else if ((_direction == BARREL_DIRECTION.LEFT_FORWARD || _direction == BARREL_DIRECTION.SHORTCUT_LEFT_FORWARD) && collisionGameObject.name == "FrontWall")
     {
         _direction = BARREL_DIRECTION.RIGHT;
     }
 }
Ejemplo n.º 2
0
 public void PerformShortcut()
 {
     if (_direction == BARREL_DIRECTION.RIGHT)
     {
         _direction = BARREL_DIRECTION.SHORTCUT_RIGHT_FORWARD;
     }
     if (_direction == BARREL_DIRECTION.LEFT)
     {
         _direction = BARREL_DIRECTION.SHORTCUT_LEFT_FORWARD;
     }
 }
Ejemplo n.º 3
0
 void Start()
 {
     _direction = BARREL_DIRECTION.RIGHT;
     rigidBody  = gameObject.GetComponent <Rigidbody>();
 }