public FrmLabelDesign(AxMapControl mapControl, AxTOCControl toccontrol, ILayer layer, AxSceneControl sceneControl) { InitializeComponent(); this.EnableGlass = false; pMapControl = mapControl; pTocControl = toccontrol; pLayer = layer; pSceneControl = sceneControl; }
bool isminmax = false;//用于判定最大最小值选择次数 public FrmSymbolRGB(AxMapControl pmapcontral, AxTOCControl ptoccontral, IRasterLayer pLayer, AxSceneControl sceneControl) { InitializeComponent(); //this.EnableGlass = false; pMapContral = pmapcontral; pTocContral = ptoccontral; pRLayer = pLayer; pSceneControl = sceneControl; }
public FrmSymboloTin(AxMapControl pmapcontral, AxTOCControl ptoccontral, AxSceneControl scenecontrol, ITinLayer pLayer, DevComponents.DotNetBar.Bar bar) { InitializeComponent(); this.EnableGlass = false; pMapContral = pmapcontral; pTocContral = ptoccontral; pTLayer = pLayer; pSceneControl = scenecontrol; bar3 = bar; }
public FrmUniqueInLayer(ILayer layer, AxMapControl MapControl, AxTOCControl toccontrol, FrmUnique Frm, AxSceneControl scenecontrol) { InitializeComponent(); this.EnableGlass = false; pLayer = layer; pMapControl = MapControl; pTocControl = toccontrol; FrmUnique = Frm; pSceneControl = scenecontrol; }
/// <summary> /// 初始化的一些方法 /// </summary> public void Init(AxSceneControl axSceneControl) { if (axSceneControl != null) { try { this.m_axSceneControl = axSceneControl; m_sceneControl = axSceneControl.Object as ISceneControl; m_SceneGraph = m_sceneControl.SceneGraph; m_Scene = m_sceneControl.Scene; m_SceneViewer = m_SceneGraph.ActiveViewer; m_Camera = m_sceneControl.Camera; } catch (Exception e) { } } }
public FrmFullScreenScene(AxSceneControl SecenControl) { InitializeComponent(); pSecenControl = SecenControl; }
public FrmIllumination(AxSceneControl scenecontrol) { InitializeComponent(); this.EnableGlass = false; pscenecontrol = scenecontrol; }