Ejemplo n.º 1
0
    public override NPCState TransitionToState()
    {
        if (avoidState != null)
        {
            if (avoidState.CloseToAvoiding())
            {
                npc.stopAllTalking();
            }
            return(avoidState);
        }

        if (meetPlayerState.meetingPlayer)
        {
            return(meetPlayerState);
        }

        if (currentPartner != null && !recentlyMetSomeone)
        {
            return(this);
        }
        else
        {
            npc.stopAllTalking();
            return(idleState);
        }
    }
Ejemplo n.º 2
0
 public override NPCState TransitionToState()
 {
     if (avoidState.CloseToAvoiding())
     {
         return(avoidState);
     }
     if (meetPlayerState.meetingPlayer)
     {
         return(meetPlayerState);
     }
     if (meetState != null)
     {
         if (meetState.currentPartner != null)
         {
             return(meetState);
         }
     }
     if (myTask.done)
     {
         return(idleState);
     }
     else
     {
         return(this);
     }
 }
Ejemplo n.º 3
0
 public override NPCState TransitionToState()
 {
     if (avoidState.CloseToAvoiding())
     {
         return(avoidState);
     }
     else
     {
         return(this);
     }
 }
Ejemplo n.º 4
0
 public override NPCState TransitionToState()
 {
     if (avoidState != null)
     {
         if (avoidState.CloseToAvoiding())
         {
             return(avoidState);
         }
     }
     if (!FarFromFollowing())
     {
         return(wanderState);
     }
     else
     {
         return(this);
     }
 }
Ejemplo n.º 5
0
 public override NPCState TransitionToState()
 {
     if (avoidState != null)
     {
         if (avoidState.CloseToAvoiding())
         {
             npc.stopAllTalking();
         }
         return(avoidState);
     }
     if (meetingPlayer)
     {
         return(this);
     }
     else
     {
         return(idleState);
     }
 }