protected void InitPose()
 {
     if (IsValidHuman())
     {
         Animator animator = gameObject.GetComponent <Animator>();
         animator.WriteDefaultPose();
         AvatarSetupTool.TransferDescriptionToPose(serializedObject, root);
     }
 }
Ejemplo n.º 2
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 protected void InitPose()
 {
     if (this.IsValidHuman())
     {
         Animator component = base.gameObject.GetComponent <Animator>();
         component.WriteDefaultPose();
         AvatarSetupTool.TransferDescriptionToPose(base.serializedObject, base.root);
     }
 }
Ejemplo n.º 3
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 protected void InitPose()
 {
     if (!this.IsValidHuman())
     {
         return;
     }
     this.gameObject.GetComponent <Animator>().WriteDefaultPose();
     AvatarSetupTool.TransferDescriptionToPose(this.serializedObject, this.root);
 }
 protected void DebugPoseButtons()
 {
     if (GUILayout.Button("Default Pose") && IsValidHuman())
     {
         Animator animator = gameObject.GetComponent <Animator>();
         animator.WriteDefaultPose();
     }
     if (GUILayout.Button("Description Pose"))
     {
         AvatarSetupTool.TransferDescriptionToPose(serializedObject, root);
     }
 }
Ejemplo n.º 5
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 protected void DebugPoseButtons()
 {
     if (GUILayout.Button("Default Pose", new GUILayoutOption[0]) && this.IsValidHuman())
     {
         Animator component = base.gameObject.GetComponent <Animator>();
         component.WriteDefaultPose();
     }
     if (GUILayout.Button("Description Pose", new GUILayoutOption[0]))
     {
         AvatarSetupTool.TransferDescriptionToPose(base.serializedObject, base.root);
     }
 }
Ejemplo n.º 6
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 protected void DebugPoseButtons()
 {
     if (GUILayout.Button("Default Pose") && this.IsValidHuman())
     {
         this.gameObject.GetComponent <Animator>().WriteDefaultPose();
     }
     if (!GUILayout.Button("Description Pose"))
     {
         return;
     }
     AvatarSetupTool.TransferDescriptionToPose(this.serializedObject, this.root);
 }