protected void InitPose() { if (IsValidHuman()) { Animator animator = gameObject.GetComponent <Animator>(); animator.WriteDefaultPose(); AvatarSetupTool.TransferDescriptionToPose(serializedObject, root); } }
protected void InitPose() { if (this.IsValidHuman()) { Animator component = base.gameObject.GetComponent <Animator>(); component.WriteDefaultPose(); AvatarSetupTool.TransferDescriptionToPose(base.serializedObject, base.root); } }
protected void InitPose() { if (!this.IsValidHuman()) { return; } this.gameObject.GetComponent <Animator>().WriteDefaultPose(); AvatarSetupTool.TransferDescriptionToPose(this.serializedObject, this.root); }
protected void DebugPoseButtons() { if (GUILayout.Button("Default Pose") && IsValidHuman()) { Animator animator = gameObject.GetComponent <Animator>(); animator.WriteDefaultPose(); } if (GUILayout.Button("Description Pose")) { AvatarSetupTool.TransferDescriptionToPose(serializedObject, root); } }
protected void DebugPoseButtons() { if (GUILayout.Button("Default Pose", new GUILayoutOption[0]) && this.IsValidHuman()) { Animator component = base.gameObject.GetComponent <Animator>(); component.WriteDefaultPose(); } if (GUILayout.Button("Description Pose", new GUILayoutOption[0])) { AvatarSetupTool.TransferDescriptionToPose(base.serializedObject, base.root); } }
protected void DebugPoseButtons() { if (GUILayout.Button("Default Pose") && this.IsValidHuman()) { this.gameObject.GetComponent <Animator>().WriteDefaultPose(); } if (!GUILayout.Button("Description Pose")) { return; } AvatarSetupTool.TransferDescriptionToPose(this.serializedObject, this.root); }