protected override IEnumerator InitScene(bool spawnCharController = true, bool spawnTestScene = true, bool spawnUIScene = true, bool debugMode = false, bool reloadUnityScene = true) { yield return(base.InitScene(spawnCharController, spawnTestScene, spawnUIScene, debugMode, reloadUnityScene)); hudView = Object.Instantiate(Resources.Load <GameObject>("AvatarNamesHUD")).GetComponent <AvatarNamesHUDView>(); hudView.Initialize(MAX_AVATAR_NAMES); }
public void SetUp() { hudView = Object.Instantiate(Resources.Load <GameObject>("AvatarNamesHUD")).GetComponent <AvatarNamesHUDView>(); hudView.Initialize(MAX_AVATAR_NAMES); }