Ejemplo n.º 1
0
    public void DrawText(AvailableTextType[] textToDraw)
    {
        if (textToDraw.Length > 0)
        {
            foreach (Transform child in transform)
            {
                Destroy(child.gameObject);
            }

            float posX = rectTransform.rect.width / textToDraw.Length;

            for (int i = 0; i < textToDraw.Length; i++)
            {
                AvailableTextType character = textToDraw[i];

                Image characterImage = Instantiate(characterTemplate, transform);

                characterImage.sprite = textSprites[(int)character];
                characterImage.rectTransform.localPosition = new Vector3(posX * i - (rectTransform.rect.width / 2) + (characterImage.rectTransform.rect.width / 2), 0, 0);


                if (character == AvailableTextType.Space)
                {
                    characterImage.gameObject.SetActive(false);
                }
            }
        }
    }
Ejemplo n.º 2
0
    void DrawScore(int score)
    {
        Queue <AvailableTextType> text = new Queue <AvailableTextType>();

        text.Enqueue(AvailableTextType.S);
        text.Enqueue(AvailableTextType.C);
        text.Enqueue(AvailableTextType.O);
        text.Enqueue(AvailableTextType.R);
        text.Enqueue(AvailableTextType.E);

        text.Enqueue(AvailableTextType.Space);

        AvailableTextType[] scoreArray = textEngine.ConvertNumberToText(score, 4).ToArray();

        for (int i = 0; i < scoreArray.Length; i++)
        {
            AvailableTextType character = scoreArray[i];
            text.Enqueue(character);
        }

        textEngine.DrawText(text.ToArray());
    }
Ejemplo n.º 3
0
    Queue <AvailableTextType> GenerateTextToDisplay()
    {
        Queue <AvailableTextType> text = new Queue <AvailableTextType>();

        text.Enqueue(AvailableTextType.S);
        text.Enqueue(AvailableTextType.C);
        text.Enqueue(AvailableTextType.O);
        text.Enqueue(AvailableTextType.R);
        text.Enqueue(AvailableTextType.E);

        text.Enqueue(AvailableTextType.Space);

        AvailableTextType[] score = textEngine.ConvertNumberToText(scoreToDraw, 4).ToArray();

        for (int i = 0; i < score.Length; i++)
        {
            AvailableTextType character = score[i];
            text.Enqueue(character);
        }

        return(text);
    }
Ejemplo n.º 4
0
    Queue <AvailableTextType> GenerateTextToDisplay()
    {
        Deck deck = cardHolder.deck;

        int remainingCards             = deck.GetCurrentDeckSize() + deck.hand.Count;
        Queue <AvailableTextType> text = new Queue <AvailableTextType>(textEngine.ConvertNumberToText(remainingCards, 2));

        text.Enqueue(AvailableTextType.Space);
        text.Enqueue(AvailableTextType.Slash);
        text.Enqueue(AvailableTextType.Space);

        int totalCards = remainingCards + deck.GetDiscardSize();

        AvailableTextType[] totalCardCount = textEngine.ConvertNumberToText(totalCards, 2).ToArray();

        for (int i = 0; i < totalCardCount.Length; i++)
        {
            AvailableTextType character = totalCardCount[i];
            text.Enqueue(character);
        }

        return(text);
    }