Ejemplo n.º 1
0
        private static void AutoTargetCallback(string[] args)
        {
            if (args.Length <= 0)
            {
                World.Player.SendMessage(MsgLevel.Force, "Syntax: -autotarget TYPE");
                World.Player.SendMessage(MsgLevel.Force, "Where TYPE Can be: blue, red, grey, grey2, green, orange, yellow, or none");
                World.Player.SendMessage(MsgLevel.Force, "Auto Targ Aq currently set to: {0}", m_Type);
                return;
            }

            try
            {
                m_Type = (AutoTargType)Enum.Parse(typeof(AutoTargType), args[0], true);
            }
            catch
            {
                World.Player.SendMessage(MsgLevel.Force, "Invalid type specified.");
                return;
            }

            World.Player.SendMessage(MsgLevel.Force, "Auto Target Aq set to: {0}", m_Type);
        }
Ejemplo n.º 2
0
		private static void AutoTargetCallback( string[] args )
		{
			if ( args.Length <= 0 )
			{
				World.Player.SendMessage( MsgLevel.Force, "Syntax: -autotarget TYPE" );
				World.Player.SendMessage( MsgLevel.Force, "Where TYPE Can be: blue, red, grey, grey2, green, orange, yellow, or none" );
				World.Player.SendMessage( MsgLevel.Force, "Auto Targ Aq currently set to: {0}", m_Type );
				return;
			}

			try
			{
				m_Type = (AutoTargType)Enum.Parse( typeof( AutoTargType ), args[0], true );
			}
			catch
			{
				World.Player.SendMessage( MsgLevel.Force, "Invalid type specified." );
				return;
			}

			World.Player.SendMessage( MsgLevel.Force, "Auto Target Aq set to: {0}", m_Type );
		}