private static void AutoTargetCallback(string[] args) { if (args.Length <= 0) { World.Player.SendMessage(MsgLevel.Force, "Syntax: -autotarget TYPE"); World.Player.SendMessage(MsgLevel.Force, "Where TYPE Can be: blue, red, grey, grey2, green, orange, yellow, or none"); World.Player.SendMessage(MsgLevel.Force, "Auto Targ Aq currently set to: {0}", m_Type); return; } try { m_Type = (AutoTargType)Enum.Parse(typeof(AutoTargType), args[0], true); } catch { World.Player.SendMessage(MsgLevel.Force, "Invalid type specified."); return; } World.Player.SendMessage(MsgLevel.Force, "Auto Target Aq set to: {0}", m_Type); }
private static void AutoTargetCallback( string[] args ) { if ( args.Length <= 0 ) { World.Player.SendMessage( MsgLevel.Force, "Syntax: -autotarget TYPE" ); World.Player.SendMessage( MsgLevel.Force, "Where TYPE Can be: blue, red, grey, grey2, green, orange, yellow, or none" ); World.Player.SendMessage( MsgLevel.Force, "Auto Targ Aq currently set to: {0}", m_Type ); return; } try { m_Type = (AutoTargType)Enum.Parse( typeof( AutoTargType ), args[0], true ); } catch { World.Player.SendMessage( MsgLevel.Force, "Invalid type specified." ); return; } World.Player.SendMessage( MsgLevel.Force, "Auto Target Aq set to: {0}", m_Type ); }