private void Effect_Set(WWWItem _item, object _param) { AutoSpriteControlBase autoSpriteControlBase = _param as AutoSpriteControlBase; if (null != _item.GetSafeBundle() && autoSpriteControlBase != null && autoSpriteControlBase.gameObject != null && null != _item.GetSafeBundle().mainAsset) { GameObject gameObject = _item.GetSafeBundle().mainAsset as GameObject; if (null != gameObject) { this.m_gbEffect_Set = (UnityEngine.Object.Instantiate(gameObject) as GameObject); if (this == null) { UnityEngine.Object.DestroyImmediate(this.m_gbEffect_Set); return; } Vector2 size = autoSpriteControlBase.GetSize(); this.m_gbEffect_Set.transform.parent = autoSpriteControlBase.gameObject.transform; this.m_gbEffect_Set.transform.localPosition = new Vector3(size.x / 2f, -size.y / 2f, autoSpriteControlBase.gameObject.transform.localPosition.z + 1.05f); NkUtil.SetAllChildLayer(this.m_gbEffect_Set, GUICamera.UILayer); this.m_gbEffect_Set.SetActive(true); if (TsPlatform.IsMobile && TsPlatform.IsEditor) { NrTSingleton <NkClientLogic> .Instance.SetEditorShaderConvert(ref this.m_gbEffect_Set); } } } }
public void RequestAttachUIEffect(string path, AutoSpriteControlBase obj, Vector2 size) { if (null == obj) { return; } this.RequestUIBundleDownLoad(path, new PostProcPerItem(this._funcUIEffectDownloaded), new KeyValuePair <AutoSpriteControlBase, Vector2>(obj, size)); }
// Mirrors the specified control's settings public override void Mirror(SpriteRoot s) { AutoSpriteControlBase c = (AutoSpriteControlBase)s; base.Mirror(s); text = c.text; textOffsetZ = c.textOffsetZ; }
public void SetSlotEffect(string effectKey, AutoSpriteControlBase obj, Vector2 size) { if (obj == null) { return; } NrTSingleton <FormsManager> .Instance.AttachEffectKey(effectKey, obj, size); }
public override void Mirror(SpriteRoot s) { AutoSpriteControlBase autoSpriteControlBase = (AutoSpriteControlBase)s; base.Mirror(s); this.text = autoSpriteControlBase.Text; this.textOffsetZ = autoSpriteControlBase.textOffsetZ; }
public void AttachEffectKey(string effectKey, AutoSpriteControlBase obj, Vector2 size) { string path = MsgHandler.HandleReturn <string>("EffectFileName", new object[] { effectKey }); this.RequestUIBundleDownLoad(path, new PostProcPerItem(this._funcUIEffectDownloaded), new KeyValuePair <AutoSpriteControlBase, Vector2>(obj, size)); }
public void ShowUIGuide(string param1, string param2, int winID) { if (string.IsNullOrEmpty(param1)) { return; } if (this.guideWinIDList != null && !this.guideWinIDList.Contains(winID)) { this.guideWinIDList.Add(winID); } string[] array = param1.Split(new char[] { ',' }); if (array == null || array.Length != 4) { return; } UIListItemContainer listItemContainer = this.GetListItemContainer(this.m_iDummyCharKind); AutoSpriteControlBase charKindContainer = this.GetCharKindContainer(listItemContainer, this.m_iDummyCharKind); if (charKindContainer == null) { return; } if (this._Touch == null) { this._Touch = UICreateControl.Button("touch", "Main_I_Touch01", 196f, 154f); } if (this._Touch == null) { return; } int anchor = int.Parse(array[1]); this._Touch.SetAnchor((SpriteRoot.ANCHOR_METHOD)anchor); this._Touch.PlayAni(true); this._Touch.gameObject.SetActive(true); this._Touch.gameObject.transform.parent = charKindContainer.gameObject.transform; this._Touch.transform.position = new Vector3(charKindContainer.transform.position.x, charKindContainer.transform.position.y, charKindContainer.transform.position.z - 3f); float x = float.Parse(array[2]); float y = float.Parse(array[3]); this._Touch.transform.eulerAngles = new Vector3(x, y, this._Touch.transform.eulerAngles.z); BoxCollider component = this._Touch.gameObject.GetComponent <BoxCollider>(); if (null != component) { UnityEngine.Object.Destroy(component); } }
public void SetAlpha(float _alpha) { for (int i = 0; i < base.transform.childCount; i++) { Transform child = base.transform.GetChild(i); if (null != child) { AutoSpriteControlBase component = child.GetComponent <AutoSpriteControlBase>(); if (null != component) { component.SetAlpha(_alpha); } } } }
public void SetChatFocus() { IKeyFocusable keyFocusable = NrTSingleton <UIManager> .Instance.FocusObject as IKeyFocusable; if (keyFocusable != null) { TextField y = keyFocusable as TextField; if (this._tfInput != y) { return; } } if (this.HideControl) { return; } if (this.bNotTextKeypadEnter) { this._tfInput.ClearFocus(); } else { this._tfInput.SetFocus(); } this.bNotTextKeypadEnter = !this.bNotTextKeypadEnter; bool flag; if (!this._tfInput.Visible) { AutoSpriteControlBase arg_A3_0 = this._tfInput; flag = true; this._dtInputBG.Visible = flag; flag = flag; this.lbChatType.Visible = flag; arg_A3_0.Visible = flag; } this._tfInput.ColorText = NrTSingleton <CTextParser> .Instance.GetTextColor(MainChatDlg.GetChatColorKey(this.m_SelectTab)); UIPanelManager arg_E5_0 = this._ToolBar; flag = !this.bNotTextKeypadEnter; this._btOption.Visible = flag; arg_E5_0.Visible = flag; if (0 < this._tfInput.Text.Length) { this.OnInputText(null); } }
private void HideTooltip() { int count = 0; if (ctrlTarget != null) { ctrlTarget.RemoveInputDelegate(TTInputDelegate); } ctrlTarget = null; if (gameObject.active) { gameObject.SetActiveRecursively(false); } gameObject.transform.parent = null; }
public void ShowTextEffect(GameObject gbEffect, AutoSpriteControlBase Control) { if (null != gbEffect) { Vector2 size = Control.GetSize(); gbEffect.transform.parent = Control.gameObject.transform; gbEffect.transform.localPosition = new Vector3(size.x / 2f, -size.y / 2f, Control.gameObject.transform.localPosition.z - 0.1f); gbEffect.SetActive(true); Animation componentInChildren = gbEffect.GetComponentInChildren <Animation>(); if (componentInChildren != null) { componentInChildren.Stop(); componentInChildren.Play(); } } }
public void ResizeEffect(IUIObject control, GameObject obj) { if (obj == null) { return; } AutoSpriteControlBase autoSpriteControlBase = (AutoSpriteControlBase)control; if (null == autoSpriteControlBase) { return; } if (autoSpriteControlBase.GetSize().x == 115f || autoSpriteControlBase.GetSize().x == 116f) { obj.transform.localScale = new Vector3(1.6f, 1.6f, 1f); obj.transform.localPosition = new Vector3(58f, -58f, obj.transform.localPosition.z); Transform child = NkUtil.GetChild(obj.transform, "fx_aura_01"); if (null != child) { child.transform.localPosition = new Vector3(-31.5f, -30f, child.transform.localPosition.z); } } else if (autoSpriteControlBase.GetSize().x == 504f && autoSpriteControlBase.GetSize().y == 448f) { obj.transform.localScale = new Vector3(0.98f, 0.98f, 1f); obj.transform.localPosition = new Vector3(251f, -210f, obj.transform.localPosition.z); } else if (autoSpriteControlBase.GetSize().x == 512f && autoSpriteControlBase.GetSize().y == 512f) { obj.transform.localScale = new Vector3(1f, 1.12f, 1f); obj.transform.localPosition = new Vector3(256f, -242f, obj.transform.localPosition.z); } else if (autoSpriteControlBase.GetSize().x == 424f && autoSpriteControlBase.GetSize().y == 432f) { obj.transform.localScale = new Vector3(0.82f, 0.95f, 1f); obj.transform.localPosition = new Vector3(211f, -204f, obj.transform.localPosition.z); } else if (autoSpriteControlBase.GetSize().x == 315f && autoSpriteControlBase.GetSize().y == 315f) { obj.transform.localScale = new Vector3(0.6f, 0.68f, 1f); obj.transform.localPosition = new Vector3(157.5f, -151f, obj.transform.localPosition.z); } else { obj.transform.localScale = new Vector3(autoSpriteControlBase.GetSize().x / 64f - 0.1f, autoSpriteControlBase.GetSize().x / 64f - 0.1f, 1f); } }
public void Load_SetEffect() { UIListItemContainer item = this.m_nlbEquipInfo.GetItem(0); if (item != null) { AutoSpriteControlBase element = item.GetElement(12); if (element != null) { string str = string.Format("{0}{1}", "Effect/Instant/fx_setbuuton_ui", NrTSingleton <UIDataManager> .Instance.AddFilePath); WWWItem wWWItem = Holder.TryGetOrCreateBundle(str + Option.extAsset, NkBundleCallBack.UIBundleStackName); wWWItem.SetItemType(ItemType.USER_ASSETB); wWWItem.SetCallback(new PostProcPerItem(this.Effect_Set), element); TsImmortal.bundleService.RequestDownloadCoroutine(wWWItem, DownGroup.RUNTIME, true); } } }
public void AttachGameObject(GameObject wItem, KeyValuePair <AutoSpriteControlBase, Vector2> Data) { if (null == wItem) { TsLog.LogWarning("AttachGameObject is null ", new object[] { wItem }); return; } GameObject gameObject = (GameObject)UnityEngine.Object.Instantiate(wItem, Vector3.zero, Quaternion.identity); gameObject.name = NrTSingleton <UIDataManager> .Instance.AttachEffectKeyName; if (null == gameObject) { return; } MsgHandler.Handle("SetAllChildLayer", new object[] { gameObject, GUICamera.UILayer }); if (null == Data.Key) { UnityEngine.Object.Destroy(gameObject.gameObject); return; } AutoSpriteControlBase key = Data.Key; if (null == key) { UnityEngine.Object.Destroy(gameObject.gameObject); return; } if (null == key.gameObject) { UnityEngine.Object.Destroy(gameObject.gameObject); return; } Vector2 value = Data.Value; gameObject.transform.parent = key.gameObject.transform; gameObject.transform.localPosition = new Vector3(value.x / 2f, -value.y / 2f, key.gameObject.transform.localPosition.z - 0.1f); key.ExcuteGameObjectDelegate(key, gameObject); }
public AutoSpriteControlBase GetElement(int value) { int num = value + 1; if (0 <= num && num < base.transform.childCount) { Transform child = base.transform.GetChild(num); if (null != child) { AutoSpriteControlBase component = child.GetComponent <AutoSpriteControlBase>(); if (null != component) { return(component); } } } return(null); }
public void SetParent(GameObject parent) { if (!parent) { HideTooltip(); return; } if (parent.name == "ComplexWindow") { ComplexWindow cw = parent.GetComponent <ComplexWindow>(); if (cw != null) { cw.OpInputDelegate += ComplexWindowInputDelegate; } } else if (parent.name == "TreePrefab") { TreeControl tc = parent.GetComponent <TreeControl>(); if (tc != null) { tc.OpItemInputDelegate += TreeControlInputDelegate; } } else { ctrlTarget = parent.GetComponent <AutoSpriteControlBase>(); if (ctrlTarget != null) { ctrlTarget.AddInputDelegate(TTInputDelegate); } } curParent = parent; ShowTooltip(parent); if (CurrentTutorial.nMark == 0) { if (!CurrentTutorial.isDone) { TutorialDone(); } } }
public override bool DidChange(SpriteRoot s) { AutoSpriteControlBase autoSpriteControlBase = (AutoSpriteControlBase)s; if (this.text != autoSpriteControlBase.Text) { autoSpriteControlBase.Text = autoSpriteControlBase.Text; return(true); } if (this.textOffsetZ != autoSpriteControlBase.textOffsetZ) { if (autoSpriteControlBase.spriteText != null) { autoSpriteControlBase.spriteText.offsetZ = this.textOffsetZ; } return(true); } return(base.DidChange(s)); }
internal void AddHollowWindow(GameObject window) { if (window == null) { return; } UIScrollList list = window.GetComponentInChildren <UIScrollList>(); if (list != null) { list.AddInputDelegate(HollowWindowInput); } AutoSpriteControlBase baseControl = window.GetComponentInChildren <AutoSpriteControlBase>(); if (baseControl != null) { baseControl.AddInputDelegate(HollowWindowInput); } }
// Returns true if any of the settings do not match: public override bool DidChange(SpriteRoot s) { AutoSpriteControlBase c = (AutoSpriteControlBase)s; if (text != c.text) { c.Text = c.text; return(true); } if (textOffsetZ != c.textOffsetZ) { if (c.spriteText != null) { c.spriteText.offsetZ = textOffsetZ; } return(true); } return(base.DidChange(s)); }
public void AddChild(GameObject go) { AutoSpriteControlBase autoSpriteControlBase = (AutoSpriteControlBase)go.GetComponent(typeof(AutoSpriteControlBase)); if (autoSpriteControlBase != null) { if (autoSpriteControlBase is AutoSpriteControlBase && autoSpriteControlBase.Container != this) { autoSpriteControlBase.Container = this; } this.uiObjs.Add(autoSpriteControlBase); } else { UIListItemContainer uIListItemContainer = (UIListItemContainer)go.GetComponent(typeof(UIListItemContainer)); if (null != uIListItemContainer) { this.containerObjs.Add(uIListItemContainer); } } }
public void RemoveChild(GameObject go) { if (null == go) { return; } AutoSpriteControlBase autoSpriteControlBase = (AutoSpriteControlBase)go.GetComponent(typeof(AutoSpriteControlBase)); if (autoSpriteControlBase != null) { for (int i = 0; i < this.uiObjs.Count; i++) { if (this.uiObjs[i] == autoSpriteControlBase) { this.uiObjs.RemoveAt(i); break; } } if (autoSpriteControlBase is AutoSpriteControlBase && autoSpriteControlBase.Container == this) { autoSpriteControlBase.Container = null; } } else { UIListItemContainer uIListItemContainer = (UIListItemContainer)go.GetComponent(typeof(UIListItemContainer)); if (uIListItemContainer != null) { for (int j = 0; j < this.containerObjs.Count; j++) { if (this.containerObjs[j] == uIListItemContainer) { this.containerObjs.RemoveAt(j); break; } } } } }
void ShowSpriteSettings() { AutoSpriteControlBase cont = (AutoSpriteControlBase)control; // Get the info for this state/element: stateInfo = cont.GetStateElementInfo(curState); // Put up a texture drop box: // Load the texture: if (stateInfo.stateObj.frameGUIDs.Length < 1) { stateInfo.tex = null; } else { stateInfo.tex = (Texture2D)AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(stateInfo.stateObj.frameGUIDs[0]), typeof(Texture2D)); } BeginMonitorChanges(); // Select the texture for the state: stateInfo.tex = (Texture2D)EditorGUILayout.ObjectField(stateNames[curState], stateInfo.tex, typeof(Texture2D)); EndMonitorChanges(); // Re-assign the state info to the control: // If we have an available frame, assign the new GUID if (stateInfo.stateObj.frameGUIDs.Length > 0) { stateInfo.stateObj.frameGUIDs[0] = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(stateInfo.tex)); } // Else only create a new GUID element if the selection is non-null: else if (stateInfo.tex != null) { stateInfo.stateObj.frameGUIDs = new string[1]; stateInfo.stateObj.frameGUIDs[0] = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(stateInfo.tex)); } // Else, don't do anything. Period. transitions = stateInfo.transitions; }
private bool IsExistCharKind(UIListItemContainer item, int pTargetCharKind) { AutoSpriteControlBase charKindContainer = this.GetCharKindContainer(item, pTargetCharKind); return(!(charKindContainer == null)); }
void ShowSpriteSettings() { AutoSpriteControlBase cont = (AutoSpriteControlBase)control; // Get the info for this state/element: stateInfo = cont.GetStateElementInfo(curState); // See if the sprite timeline is available: if (ste == null) { System.Reflection.Assembly asm = System.Reflection.Assembly.GetAssembly(typeof(UICtlEditor)); System.Type steType = asm.GetType("SpriteTimeline"); if (steType != null) { ste = (ISTE)System.Activator.CreateInstance(steType); ste.Setup(position, 0); } } // NOW see if the timeline is available: if (ste != null) { ste.SetCurAnim(curState); needRepaint = ste.STEOnGUI(-(20f + height), out textureAreaBottom); } else { // Put up a texture drop box: // Load the texture: if (stateInfo.stateObj.frameGUIDs.Length < 1) { stateInfo.stateObj.frameGUIDs = new string[1] { "" }; } stateInfo.tex = (Texture2D)AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(stateInfo.stateObj.frameGUIDs[0]), typeof(Texture2D)); BeginMonitorChanges(); #if UNITY_IPHONE && !(UNITY_3_0 || UNITY_3_1 || UNITY_3_2 || UNITY_3_3 || UNITY_3_4 || UNITY_3_5 || UNITY_3_6 || UNITY_3_7 || UNITY_3_8 || UNITY_3_9) // Draw a "clear" button: if (GUI.Button(new Rect(clearRect.x, clearRect.y + height, clearRect.width, clearRect.height), "X")) { stateInfo.tex = null; } // Select the texture for the state: stateInfo.tex = (Texture2D)EditorGUI.ObjectField(tempRect, stateInfo.tex, typeof(Texture2D)); textureAreaBottom = tempRect.yMax + ctlVirtSpace; #else // Select the texture for the state: stateInfo.tex = (Texture2D)EditorGUILayout.ObjectField(stateNames[curState], stateInfo.tex, typeof(Texture2D)); textureAreaBottom = 0; // This tells us to use Layout. #endif // Handle drag and drop from an outside source: EventType eventType = Event.current.type; if (eventType == EventType.DragUpdated || eventType == EventType.DragPerform) { // Validate what is being dropped: if (DragAndDrop.objectReferences[0] is Texture2D) { // Show a copy icon on the drag DragAndDrop.visualMode = DragAndDropVisualMode.Copy; if (eventType == EventType.DragPerform) { DragAndDrop.AcceptDrag(); stateInfo.tex = (Texture2D)DragAndDrop.objectReferences[0]; needRepaint = true; } Event.current.Use(); } } EndMonitorChanges(); // Re-assign the state info to the control: stateInfo.stateObj.frameGUIDs[0] = AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(stateInfo.tex)); } transitions = stateInfo.transitions; }
private void _funcUIEffectDownloaded(IDownloadedItem wItem, object obj) { if (null == wItem.mainAsset) { TsLog.LogWarning("wItem.mainAsset is null -> Path = {0}", new object[] { wItem.assetPath }); return; } GameObject gameObject = wItem.mainAsset as GameObject; if (null == gameObject) { return; } if (TsPlatform.IsMobile && TsPlatform.IsEditor) { MsgHandler.Handle("SetEditorShaderConvert", new object[] { gameObject }); } GameObject gameObject2 = (GameObject)UnityEngine.Object.Instantiate(gameObject, Vector3.zero, Quaternion.identity); gameObject2.name = NrTSingleton <UIDataManager> .Instance.AttachEffectKeyName; if (null == gameObject2) { UnityEngine.Object.Destroy(gameObject.gameObject); return; } MsgHandler.Handle("SetAllChildLayer", new object[] { gameObject2, GUICamera.UILayer }); KeyValuePair <AutoSpriteControlBase, Vector2> keyValuePair = (KeyValuePair <AutoSpriteControlBase, Vector2>)obj; if (null == keyValuePair.Key) { UnityEngine.Object.Destroy(gameObject2.gameObject); return; } AutoSpriteControlBase key = keyValuePair.Key; if (null == key) { UnityEngine.Object.Destroy(gameObject2.gameObject); return; } if (null == key.gameObject) { UnityEngine.Object.Destroy(gameObject2.gameObject); return; } Vector2 value = keyValuePair.Value; gameObject2.transform.parent = key.gameObject.transform; gameObject2.transform.localPosition = new Vector3(value.x / 2f, -value.y / 2f, key.gameObject.transform.localPosition.z - 0.1f); key.ExcuteGameObjectDelegate(key, gameObject2); }
/// <summary> /// Copies all of the specified control's settings /// to this control, provided they are of the same /// type. One exception is that layers are not /// copied as this would require a new allocation /// and could negatively impact performance at /// runtime. /// </summary> /// <param name="s">Reference to the control whose settings are to be copied to this control.</param> public virtual void Copy(SpriteRoot s, ControlCopyFlags flags) { if ((flags & ControlCopyFlags.Appearance) == ControlCopyFlags.Appearance) { if (Application.isPlaying && s.Started) { base.Copy(s); } else // If we're in-editor, copy the TextureAnims too { base.CopyAll(s); } if (!(s is AutoSpriteControlBase)) { if (autoResize || pixelPerfect) { CalcSize(); } else { SetSize(s.width, s.height); } SetBleedCompensation(); return; } } AutoSpriteControlBase c = (AutoSpriteControlBase)s; // Copy transitions: if ((flags & ControlCopyFlags.Transitions) == ControlCopyFlags.Transitions) { if (c is UIStateToggleBtn || !Application.isPlaying) { if (c.Transitions != null) { Transitions = new EZTransitionList[c.Transitions.Length]; for (int i = 0; i < Transitions.Length; ++i) { Transitions[i] = new EZTransitionList(); c.Transitions[i].CopyToNew(Transitions[i], true); } } } else { if (Transitions != null && c.Transitions != null) { for (int i = 0; i < Transitions.Length && i < c.Transitions.Length; ++i) { c.Transitions[i].CopyTo(Transitions[i], true); } } } } if ((flags & ControlCopyFlags.Text) == ControlCopyFlags.Text) { // See if we want to clone the other // control's text mesh: if (spriteText == null && c.spriteText != null) { GameObject newText = (GameObject)Instantiate(c.spriteText.gameObject); newText.transform.parent = transform; newText.transform.localPosition = c.spriteText.transform.localPosition; newText.transform.localScale = c.spriteText.transform.localScale; newText.transform.localRotation = c.spriteText.transform.localRotation; } if (spriteText != null) { spriteText.Copy(c.spriteText); } } if ((flags & ControlCopyFlags.Data) == ControlCopyFlags.Data) { data = c.data; } if ((flags & ControlCopyFlags.Appearance) == ControlCopyFlags.Appearance) { // See if we can copy the other control's collider's settings: if (c.collider != null) { if (collider.GetType() == c.collider.GetType()) { if (c.collider is BoxCollider) { if (collider == null) { gameObject.AddComponent(typeof(BoxCollider)); } BoxCollider bc1 = (BoxCollider)collider; BoxCollider bc2 = (BoxCollider)c.collider; bc1.center = bc2.center; bc1.size = bc2.size; } else if (c.collider is SphereCollider) { if (collider == null) { gameObject.AddComponent(typeof(SphereCollider)); } SphereCollider sc1 = (SphereCollider)collider; SphereCollider sc2 = (SphereCollider)c.collider; sc1.center = sc2.center; sc1.radius = sc2.radius; } else if (c.collider is MeshCollider) { if (collider == null) { gameObject.AddComponent(typeof(MeshCollider)); } MeshCollider mc1 = (MeshCollider)collider; MeshCollider mc2 = (MeshCollider)c.collider; mc1.smoothSphereCollisions = mc2.smoothSphereCollisions; mc1.convex = mc2.convex; mc1.sharedMesh = mc2.sharedMesh; } else if (c.collider is CapsuleCollider) { if (collider == null) { gameObject.AddComponent(typeof(CapsuleCollider)); } CapsuleCollider cc1 = (CapsuleCollider)collider; CapsuleCollider cc2 = (CapsuleCollider)c.collider; cc1.center = cc2.center; cc1.radius = cc2.radius; cc1.height = cc2.height; cc1.direction = cc2.direction; } if (collider != null) { collider.isTrigger = c.collider.isTrigger; } } } else if (Application.isPlaying) // Don't create a collider if we're in edit mode { // Create a default box collider to fit so // long as the control isn't of 0 size: if (collider == null && width != 0 && height != 0 && !float.IsNaN(width) && !float.IsNaN(height)) { BoxCollider bc = (BoxCollider)gameObject.AddComponent(typeof(BoxCollider)); bc.size = new Vector3(c.width, c.height, 0.001f); bc.center = c.GetCenterPoint(); bc.isTrigger = true; } else { if (collider is BoxCollider) { BoxCollider bc = (BoxCollider)collider; bc.size = new Vector3(c.width, c.height, 0.001f); bc.center = c.GetCenterPoint(); } else if (collider is SphereCollider) { SphereCollider sc = (SphereCollider)collider; sc.radius = Mathf.Max(c.width, c.height); sc.center = c.GetCenterPoint(); } // Else Fuhgettaboutit } } } if ((flags & ControlCopyFlags.Invocation) == ControlCopyFlags.Invocation) { changeDelegate = c.changeDelegate; inputDelegate = c.inputDelegate; } if ((flags & ControlCopyFlags.State) == ControlCopyFlags.State || (flags & ControlCopyFlags.Appearance) == ControlCopyFlags.Appearance) { Container = c.Container; if (Application.isPlaying) { controlIsEnabled = c.controlIsEnabled; Hide(c.IsHidden()); } if (curAnim != null) { if (curAnim.index == -1) { PlayAnim(curAnim); } else { SetState(curAnim.index); } } else { SetState(0); } } /* * if (autoResize || pixelPerfect) * CalcSize(); * else * SetSize(s.width, s.height); */ }
public void ActiveRewardEffect(AutoSpriteControlBase _obj) { TsAudioManager.Instance.AudioContainer.RequestAudioClip("UI_SFX", "EXPLOERE", "BOX_OPEN", new PostProcPerItem(NrAudioClipDownloaded.OnEventAudioClipDownloadedImmedatePlay)); NrTSingleton <FormsManager> .Instance.RequestAttachUIEffect("ui/mythicraid/fx_myth_raid_treasure_chest_mobile", _obj, _obj.GetSize()); }