Ejemplo n.º 1
0
    private void DrawButton(Rect position, SerializedProperty prop)
    {
        if (prop.objectReferenceValue != null)
        {
            position.x -= 4;
            AudioClip clip = prop.objectReferenceValue as AudioClip;

            Rect buttonRect = new Rect(position);
            buttonRect.width = 20;

            Rect waveformRect = new Rect(position);
            waveformRect.x     += 22;
            waveformRect.width -= 22;
            Texture2D waveformTexture = AssetPreview.GetAssetPreview(prop.objectReferenceValue);
            if (waveformTexture != null)
            {
                GUI.DrawTexture(waveformRect, waveformTexture);
            }

            bool   isPlaying  = AudioUtility.IsClipPlaying(clip) && (CurrentClip == prop.propertyPath);
            string buttonText = "";
            Action <SerializedProperty, AudioClip> buttonAction;
            if (isPlaying)
            {
                EditorUtility.SetDirty(prop.serializedObject.targetObject);
                buttonAction = GetStateInfo(ButtonState.Stop, out buttonText);

                Rect  progressRect = new Rect(waveformRect);
                float percentage   = (float)AudioUtility.GetClipSamplePosition(clip) / AudioUtility.GetSampleCount(clip);
                float width        = progressRect.width * percentage;
                progressRect.width = Mathf.Clamp(width, 6, width);
                GUI.Box(progressRect, "", "SelectionRect");
            }
            else
            {
                buttonAction = GetStateInfo(ButtonState.Play, out buttonText);
            }

            if (GUI.Button(buttonRect, buttonText))
            {
                AudioUtility.StopAllClips();
                buttonAction(prop, clip);
            }
        }
    }
Ejemplo n.º 2
0
    void Update()
    {
        float deltaTime = Time.realtimeSinceStartup - prevTime;

        prevTime = Time.realtimeSinceStartup;

        if (seekPosition != oldSeekPosition)
        {
            oldSeekPosition = seekPosition;

            if (!isPlaying)
            {
                if (!previewing && lsdTarget.clip != null)
                {
                    AudioUtility.PlayClip(lsdTarget.clip);
                }

                previewing = true;
                stopTimer  = 0.1f;
                prevTime   = Time.realtimeSinceStartup;
                resetTime  = seekPosition;
            }

            if (lsdTarget.clip)
            {
                AudioUtility.SetClipSamplePosition(lsdTarget.clip, (int)(seekPosition * AudioUtility.GetSampleCount(lsdTarget.clip)));
            }
        }

        if (previewing)
        {
            stopTimer -= deltaTime;
            if (lsdTarget.clip)
            {
                seekPosition    = AudioUtility.GetClipPosition(lsdTarget.clip) / lsdTarget.length;
                oldSeekPosition = seekPosition;
            }

            if (stopTimer <= 0)
            {
                previewing      = false;
                seekPosition    = resetTime;
                oldSeekPosition = seekPosition;
                if (lsdTarget.clip != null)
                {
                    AudioUtility.PauseClip(lsdTarget.clip);
                    AudioUtility.SetClipSamplePosition(lsdTarget.clip, (int)(seekPosition * AudioUtility.GetSampleCount(lsdTarget.clip)));
                }
            }
        }

        if (isPlaying && lsdTarget.clip == null)
        {
            seekPosition   += deltaTime / lsdTarget.length;
            oldSeekPosition = seekPosition;
            if (seekPosition >= 1)
            {
                isPlaying    = false;
                seekPosition = 0;
            }
        }
        else if (isPlaying)
        {
            seekPosition    = AudioUtility.GetClipPosition(lsdTarget.clip) / lsdTarget.length;
            oldSeekPosition = seekPosition;

            isPlaying = AudioUtility.IsClipPlaying(lsdTarget.clip);
        }

        if (isPlaying && visualPreview || previewing && visualPreview)
        {
            UpdatePreview(seekPosition);
        }
    }