Ejemplo n.º 1
0
 public Alien(GameData gameData, Scene scene, int frequency, Direction direction, Size size, int worth)
     : base(gameData, scene, size.Width, size.Height)
 {
     this.Worth = worth;
     Frequency  = frequency;
     Direction  = direction;
     base.SetData(data);
     DataIndex         = 1; // set data index to 1 so it will flip back to 0 on first draw
     CollisionBehavior = CollisionBehavior.RunDestroySequence;
     DeathPlayer       = new AudioTrackPlayer();
     DeathPlayer.AddTrack(new AudioTrack(NPPGames.Properties.Resources.SIAD));
     CollidesWithTypes = new List <string>()
     {
         SpriteTypes.PLAYER, SpriteTypes.PLAYER_BULLET
     };
 }
Ejemplo n.º 2
0
 private void Start()
 {
     audioPlayer = GetComponent <AudioTrackPlayer> ();
 }