Ejemplo n.º 1
0
        public void AudioStreamRenderer()
        {
            var obj      = new GameObject("audio");
            var renderer = new AudioStreamTrack.AudioStreamRenderer(null);

            renderer.Source = obj.AddComponent <AudioSource>();
            renderer.Dispose();
            UnityEngine.Object.DestroyImmediate(obj);
        }
        public void AudioStreamRenderer()
        {
            var renderer = new AudioStreamTrack.AudioStreamRenderer("test", 48000, 2);

            Assert.That(renderer.clip, Is.Not.Null);

            for (int i = 0; i < 300; i++)
            {
                float[] data = new float[2048];
                renderer.SetData(data);
            }
            renderer.Dispose();
        }