Ejemplo n.º 1
0
        /// <summary>
        /// Saving the decoded Packets to our active Buffer, if the Buffer is full queue it into the OutputQueue
        /// and wait until another buffer gets freed up
        /// </summary>
        private void AudioPacketDecoded(object sender, PacketReceivedEventArgs args)
        {
            foreach (var p in args.PacketDescriptions)
            {
                currentByteCount += p.DataByteSize;

                AudioStreamPacketDescription pd = p;

                int left = bufferSize - currentBuffer.CurrentOffset;
                if (left < pd.DataByteSize)
                {
                    EnqueueBuffer();
                    WaitForBuffer();
                }

                AudioQueue.FillAudioData(currentBuffer.Buffer, currentBuffer.CurrentOffset, args.InputData, (int)pd.StartOffset, pd.DataByteSize);
                // Set new offset for this packet
                pd.StartOffset = currentBuffer.CurrentOffset;
                // Add the packet to our Buffer
                currentBuffer.PacketDescriptions.Add(pd);
                // Add the Size so that we know how much is in the buffer
                currentBuffer.CurrentOffset += pd.DataByteSize;
            }

            if ((fileStream != null && currentByteCount == fileStream.DataByteCount) || lastPacket)
            {
                EnqueueBuffer();
            }
        }
Ejemplo n.º 2
0
        /// <summary>
        /// Saving the decoded Packets to our active Buffer, if the Buffer is full queue it into the OutputQueue
        /// and wait until another buffer gets freed up
        /// </summary>
        private void AudioPacketDecoded(object sender, PacketReceivedEventArgs args)
        {
            if (BitRate == 0)
            {
                BitRate = ((AudioFileStream)sender).BitRate;
            }

            foreach (var p in args.PacketDescriptions)
            {
                _currentByteCount += p.DataByteSize;
                AudioStreamPacketDescription packetDescription = p;

                int left = BufferSize - _currentBuffer.CurrentOffset;
                if (left < packetDescription.DataByteSize)
                {
                    EnqueueBuffer();
                    WaitForBuffer();
                }

                AudioQueue.FillAudioData(_currentBuffer.Buffer, _currentBuffer.CurrentOffset, args.InputData, (int)packetDescription.StartOffset, packetDescription.DataByteSize);
                // Set new offset for this packet
                packetDescription.StartOffset = _currentBuffer.CurrentOffset;
                // Add the packet to our Buffer
                _currentBuffer.PacketDescriptions.Add(packetDescription);
                // Add the Size so that we know how much is in the buffer
                _currentBuffer.CurrentOffset += packetDescription.DataByteSize;
            }

            if ((_audioFileStream != null && _currentByteCount == _audioFileStream.DataByteCount) || _lastPacket)
            {
                _lastPacket = false;
                Console.WriteLine($"{nameof(AudioPacketDecoded)} This is the lastpacket");
                EnqueueBuffer();
            }
        }
Ejemplo n.º 3
0
 public void FillBuffer(AudioBufferList data, uint numberFrames, AudioStreamPacketDescription[] packetDescs)
 {
     uint numPackets = numberFrames;
     int err =AudioConverterFillComplexBuffer(                
         _audioConverter,
         complexInputDataProc,
         GCHandle.ToIntPtr(_handle),
         ref numPackets,
         data,
         packetDescs);
     if(err != 0 || numPackets == 0) {
         throw new InvalidOperationException(String.Format("Error code:{0}", err));
     }            
 }
Ejemplo n.º 4
0
        /// <summary>
        /// Saving the decoded Packets to our active Buffer, if the Buffer is full queue it into the OutputQueue
        /// and wait until another buffer gets freed up
        /// </summary>
        void AudioPacketDecoded(object sender, PacketReceivedEventArgs args)
        {
            foreach (var p in args.PacketDescriptions)
            {
                currentByteCount += p.DataByteSize;

                AudioStreamPacketDescription pd = p;

                int left = bufferSize - currentBuffer.CurrentOffset;
                if (left < pd.DataByteSize)
                {
                    EnqueueBuffer();
                    WaitForBuffer();
                }

                AudioQueue.FillAudioData(currentBuffer.Buffer, currentBuffer.CurrentOffset, args.InputData, (int)pd.StartOffset, pd.DataByteSize);
#if true
                // Set new offset for this packet
                pd.StartOffset = currentBuffer.CurrentOffset;
                // Add the packet to our Buffer
                currentBuffer.PacketDescriptions.Add(pd);
                // Add the Size so that we know how much is in the buffer
                currentBuffer.CurrentOffset += pd.DataByteSize;
#else
                // Fill out the packet description
                pdesc [packetsFilled]             = pd;
                pdesc [packetsFilled].StartOffset = bytesFilled;
                bytesFilled += packetSize;
                packetsFilled++;

                var t = OutputQueue.CurrentTime;
                Console.WriteLine("Time:  {0}", t);

                // If we filled out all of our packet descriptions, enqueue the buffer
                if (pdesc.Length == packetsFilled)
                {
                    EnqueueBuffer();
                    WaitForBuffer();
                }
#endif
            }

            if ((fileStream != null && currentByteCount == fileStream.DataByteCount) || lastPacket)
            {
                EnqueueBuffer();
            }
        }
Ejemplo n.º 5
0
        static int complexInputDataProc(
            IntPtr inAudioConverrter,
            ref uint ioNumberDataPackets,
            AudioBufferList ioData,
            ref AudioStreamPacketDescription[] outDataPacketDescription, //AudioStreamPacketDescription**
            IntPtr inUserData
            )
        {
            // getting audiounit instance
            var handler = GCHandle.FromIntPtr(inUserData);
            var inst = (_AudioConverter)handler.Target;

            // evoke event handler with an argument
            if (inst.EncoderCallback != null)
            {
                var args = new _AudioConverterEventArgs(
                    ioNumberDataPackets,
                    ioData,
                    outDataPacketDescription);
                inst.EncoderCallback(inst, args);
            }

            return 0; // noerror
        }
Ejemplo n.º 6
0
        public static bool Convert(string input, string output, AudioFormatType targetFormat, AudioFileType containerType, Microsoft.Xna.Framework.Content.Pipeline.Audio.ConversionQuality quality)
        {
            CFUrl           source       = CFUrl.FromFile(input);
            CFUrl           dest         = CFUrl.FromFile(output);
            var             dstFormat    = new AudioStreamBasicDescription();
            var             sourceFile   = AudioFile.Open(source, AudioFilePermission.Read);
            AudioFormatType outputFormat = targetFormat;
            // get the source data format
            var srcFormat        = (AudioStreamBasicDescription)sourceFile.DataFormat;
            var outputSampleRate = 0;

            switch (quality)
            {
            case Microsoft.Xna.Framework.Content.Pipeline.Audio.ConversionQuality.Low:
                outputSampleRate = (int)Math.Max(8000, srcFormat.SampleRate / 2);
                break;

            default:
                outputSampleRate = (int)Math.Max(8000, srcFormat.SampleRate);
                break;
            }

            dstFormat.SampleRate = (outputSampleRate == 0 ? srcFormat.SampleRate : outputSampleRate);             // set sample rate
            if (outputFormat == AudioFormatType.LinearPCM)
            {
                // if the output format is PC create a 16-bit int PCM file format description as an example
                dstFormat.Format           = outputFormat;
                dstFormat.ChannelsPerFrame = srcFormat.ChannelsPerFrame;
                dstFormat.BitsPerChannel   = 16;
                dstFormat.BytesPerPacket   = dstFormat.BytesPerFrame = 2 * dstFormat.ChannelsPerFrame;
                dstFormat.FramesPerPacket  = 1;
                dstFormat.FormatFlags      = AudioFormatFlags.LinearPCMIsPacked | AudioFormatFlags.LinearPCMIsSignedInteger;
            }
            else
            {
                // compressed format - need to set at least format, sample rate and channel fields for kAudioFormatProperty_FormatInfo
                dstFormat.Format           = outputFormat;
                dstFormat.ChannelsPerFrame = (outputFormat == AudioFormatType.iLBC ? 1 : srcFormat.ChannelsPerFrame);                 // for iLBC num channels must be 1

                // use AudioFormat API to fill out the rest of the description
                var fie = AudioStreamBasicDescription.GetFormatInfo(ref dstFormat);
                if (fie != AudioFormatError.None)
                {
                    return(false);
                }
            }

            var converter = AudioConverter.Create(srcFormat, dstFormat);

            converter.InputData += HandleInputData;

            // if the source has a cookie, get it and set it on the Audio Converter
            ReadCookie(sourceFile, converter);

            // get the actual formats back from the Audio Converter
            srcFormat = converter.CurrentInputStreamDescription;
            dstFormat = converter.CurrentOutputStreamDescription;

            // if encoding to AAC set the bitrate to 192k which is a nice value for this demo
            // kAudioConverterEncodeBitRate is a UInt32 value containing the number of bits per second to aim for when encoding data
            if (dstFormat.Format == AudioFormatType.MPEG4AAC)
            {
                uint outputBitRate = 192000;                 // 192k

                // ignore errors as setting may be invalid depending on format specifics such as samplerate
                try {
                    converter.EncodeBitRate = outputBitRate;
                } catch {
                }

                // get it back and print it out
                outputBitRate = converter.EncodeBitRate;
            }

            // create the destination file
            var destinationFile = AudioFile.Create(dest, containerType, dstFormat, AudioFileFlags.EraseFlags);

            // set up source buffers and data proc info struct
            afio            = new AudioFileIO(32768);
            afio.SourceFile = sourceFile;
            afio.SrcFormat  = srcFormat;

            if (srcFormat.BytesPerPacket == 0)
            {
                // if the source format is VBR, we need to get the maximum packet size
                // use kAudioFilePropertyPacketSizeUpperBound which returns the theoretical maximum packet size
                // in the file (without actually scanning the whole file to find the largest packet,
                // as may happen with kAudioFilePropertyMaximumPacketSize)
                afio.SrcSizePerPacket = sourceFile.PacketSizeUpperBound;

                // how many packets can we read for our buffer size?
                afio.NumPacketsPerRead = afio.SrcBufferSize / afio.SrcSizePerPacket;

                // allocate memory for the PacketDescription structures describing the layout of each packet
                afio.PacketDescriptions = new AudioStreamPacketDescription [afio.NumPacketsPerRead];
            }
            else
            {
                // CBR source format
                afio.SrcSizePerPacket  = srcFormat.BytesPerPacket;
                afio.NumPacketsPerRead = afio.SrcBufferSize / afio.SrcSizePerPacket;
                // allocate memory for the PacketDescription structures describing the layout of each packet
                afio.PacketDescriptions = new AudioStreamPacketDescription [afio.NumPacketsPerRead];
            }

            // set up output buffers
            int       outputSizePerPacket = dstFormat.BytesPerPacket;       // this will be non-zero if the format is CBR
            const int theOutputBufSize    = 32768;
            var       outputBuffer        = Marshal.AllocHGlobal(theOutputBufSize);

            AudioStreamPacketDescription[] outputPacketDescriptions = null;

            if (outputSizePerPacket == 0)
            {
                // if the destination format is VBR, we need to get max size per packet from the converter
                outputSizePerPacket = (int)converter.MaximumOutputPacketSize;
            }
            // allocate memory for the PacketDescription structures describing the layout of each packet
            outputPacketDescriptions = new AudioStreamPacketDescription [theOutputBufSize / outputSizePerPacket];
            int numOutputPackets = theOutputBufSize / outputSizePerPacket;

            // if the destination format has a cookie, get it and set it on the output file
            WriteCookie(converter, destinationFile);

            // write destination channel layout
            if (srcFormat.ChannelsPerFrame > 2)
            {
                WriteDestinationChannelLayout(converter, sourceFile, destinationFile);
            }

            long         totalOutputFrames = 0;     // used for debugging
            long         outputFilePos     = 0;
            AudioBuffers fillBufList       = new AudioBuffers(1);
            bool         error             = false;

            // loop to convert data
            while (true)
            {
                // set up output buffer list
                fillBufList [0] = new AudioBuffer()
                {
                    NumberChannels = dstFormat.ChannelsPerFrame,
                    DataByteSize   = theOutputBufSize,
                    Data           = outputBuffer
                };

                // convert data
                int ioOutputDataPackets = numOutputPackets;
                var fe = converter.FillComplexBuffer(ref ioOutputDataPackets, fillBufList, outputPacketDescriptions);
                // if interrupted in the process of the conversion call, we must handle the error appropriately
                if (fe != AudioConverterError.None)
                {
                    error = true;
                    break;
                }

                if (ioOutputDataPackets == 0)
                {
                    // this is the EOF conditon
                    break;
                }

                // write to output file
                var inNumBytes = fillBufList [0].DataByteSize;

                var we = destinationFile.WritePackets(false, inNumBytes, outputPacketDescriptions, outputFilePos, ref ioOutputDataPackets, outputBuffer);
                if (we != 0)
                {
                    error = true;
                    break;
                }

                // advance output file packet position
                outputFilePos += ioOutputDataPackets;

                if (dstFormat.FramesPerPacket != 0)
                {
                    // the format has constant frames per packet
                    totalOutputFrames += (ioOutputDataPackets * dstFormat.FramesPerPacket);
                }
                else
                {
                    // variable frames per packet require doing this for each packet (adding up the number of sample frames of data in each packet)
                    for (var i = 0; i < ioOutputDataPackets; ++i)
                    {
                        totalOutputFrames += outputPacketDescriptions [i].VariableFramesInPacket;
                    }
                }
            }

            Marshal.FreeHGlobal(outputBuffer);

            if (!error)
            {
                // write out any of the leading and trailing frames for compressed formats only
                if (dstFormat.BitsPerChannel == 0)
                {
                    // our output frame count should jive with
                    WritePacketTableInfo(converter, destinationFile);
                }

                // write the cookie again - sometimes codecs will update cookies at the end of a conversion
                WriteCookie(converter, destinationFile);
            }

            converter.Dispose();
            destinationFile.Dispose();
            sourceFile.Dispose();

            return(true);
        }
Ejemplo n.º 7
0
		unsafe static void RenderAudio (CFUrl sourceUrl, CFUrl destinationUrl)
		{
			AudioStreamBasicDescription dataFormat;
			AudioQueueBuffer *buffer = null;
			long currentPacket = 0;
			int packetsToRead = 0;
			AudioStreamPacketDescription [] packetDescs = null;
			bool flushed = false;
			bool done = false;
			int bufferSize;
			
			using (var audioFile = AudioFile.Open (sourceUrl, AudioFilePermission.Read, (AudioFileType) 0)) {
				dataFormat = audioFile.StreamBasicDescription;
				
				using (var queue = new OutputAudioQueue (dataFormat, CFRunLoop.Current, CFRunLoop.CFRunLoopCommonModes)) {
					queue.OutputCompleted += (sender, e) => 
					{
						HandleOutput (audioFile, queue, buffer, ref packetsToRead, ref currentPacket, ref done, ref flushed, ref packetDescs);
					};
					
					// we need to calculate how many packets we read at a time and how big a buffer we need
					// we base this on the size of the packets in the file and an approximate duration for each buffer
					bool isVBR = dataFormat.BytesPerPacket == 0 || dataFormat.FramesPerPacket == 0;
					
					// first check to see what the max size of a packet is - if it is bigger
					// than our allocation default size, that needs to become larger
					// adjust buffer size to represent about a second of audio based on this format 
					CalculateBytesForTime (dataFormat, audioFile.MaximumPacketSize, 1.0, out bufferSize, out packetsToRead);
				
					if (isVBR) {
						packetDescs = new AudioStreamPacketDescription [packetsToRead];
					} else {
						packetDescs = null; // we don't provide packet descriptions for constant bit rate formats (like linear PCM)
					}
				
					if (audioFile.MagicCookie.Length != 0)
						queue.MagicCookie = audioFile.MagicCookie;
		
					// allocate the input read buffer
					queue.AllocateBuffer (bufferSize, out buffer);
					
					// prepare the capture format
					var captureFormat = AudioStreamBasicDescription.CreateLinearPCM (dataFormat.SampleRate, (uint) dataFormat.ChannelsPerFrame, 32);
					captureFormat.BytesPerFrame = captureFormat.BytesPerPacket = dataFormat.ChannelsPerFrame * 4;

					queue.SetOfflineRenderFormat (captureFormat, audioFile.ChannelLayout);
					
					// prepare the target format
					var dstFormat = AudioStreamBasicDescription.CreateLinearPCM (dataFormat.SampleRate, (uint) dataFormat.ChannelsPerFrame);

					using (var captureFile = ExtAudioFile.CreateWithUrl (destinationUrl, AudioFileType.CAF, dstFormat, AudioFileFlags.EraseFlags)) {
						captureFile.ClientDataFormat = captureFormat;
						
						int captureBufferSize = bufferSize / 2;
						AudioBuffers captureABL = new AudioBuffers (1);
						
						AudioQueueBuffer *captureBuffer;
						queue.AllocateBuffer (captureBufferSize, out captureBuffer);
						
						captureABL[0] = new AudioBuffer () {
							Data = captureBuffer->AudioData,
							NumberChannels = captureFormat.ChannelsPerFrame
						};

						queue.Start ();

						double ts = 0;
						queue.RenderOffline (ts, captureBuffer, 0);
						
						HandleOutput (audioFile, queue, buffer, ref packetsToRead, ref currentPacket, ref done, ref flushed, ref packetDescs);
						
						while (true) {
							int reqFrames = captureBufferSize / captureFormat.BytesPerFrame;
							
							queue.RenderOffline (ts, captureBuffer, reqFrames);

							captureABL.SetData (0, captureBuffer->AudioData, (int) captureBuffer->AudioDataByteSize);
							var writeFrames = captureABL[0].DataByteSize / captureFormat.BytesPerFrame;
							
							// Console.WriteLine ("ts: {0} AudioQueueOfflineRender: req {1} frames / {2} bytes, got {3} frames / {4} bytes", 
							//	ts, reqFrames, captureBufferSize, writeFrames, captureABL.Buffers [0].DataByteSize);
							
							captureFile.WriteAsync ((uint) writeFrames, captureABL);
							
							if (flushed)
								break;
							
							ts += writeFrames;
						}
					
						CFRunLoop.Current.RunInMode (CFRunLoop.CFDefaultRunLoopMode, 1, false);
					}
				}
			}
		}
Ejemplo n.º 8
0
		unsafe static void HandleOutput (AudioFile audioFile, AudioQueue queue, AudioQueueBuffer *audioQueueBuffer, ref int packetsToRead, ref long currentPacket, ref bool done, ref bool flushed, ref AudioStreamPacketDescription [] packetDescriptions)
		{
			int bytes;
			int packets;
			
			if (done)
				return;
			
			packets = packetsToRead;
			bytes = (int) audioQueueBuffer->AudioDataBytesCapacity;

			packetDescriptions = audioFile.ReadPacketData (false, currentPacket, ref packets, audioQueueBuffer->AudioData, ref bytes);
			
			if (packets > 0) {
				audioQueueBuffer->AudioDataByteSize = (uint) bytes;
				queue.EnqueueBuffer (audioQueueBuffer, packetDescriptions);
				currentPacket += packets;
			} else {
				if (!flushed) {
					queue.Flush ();
					flushed = true;
				}
				
				queue.Stop (false);
				done = true;
			}
		}
		// Input data proc callback
		AudioConverterError EncoderDataProc (ref int numberDataPackets, AudioBuffers data, ref AudioStreamPacketDescription[] dataPacketDescription)
		{
			// figure out how much to read
			int maxPackets = afio.SrcBufferSize / afio.SrcSizePerPacket;
			if (numberDataPackets > maxPackets)
				numberDataPackets = maxPackets;
			
			// read from the file
			int outNumBytes;
			var res = afio.SourceFile.ReadPackets (false, out outNumBytes, afio.PacketDescriptions, afio.SrcFilePos, ref numberDataPackets, afio.SrcBuffer);
			if (res != 0) {
				throw new ApplicationException (res.ToString ());
			}

			// advance input file packet position
			afio.SrcFilePos += numberDataPackets;
			
			// put the data pointer into the buffer list
			data.SetData (0, afio.SrcBuffer, outNumBytes);

			// don't forget the packet descriptions if required
			if (dataPacketDescription != null) {
				if (afio.PacketDescriptions != null) {
					dataPacketDescription = afio.PacketDescriptions;
				} else {
					dataPacketDescription = null;
				}
			}

			return AudioConverterError.None;
		}
		bool DoConvertFile (CFUrl sourceURL, NSUrl destinationURL, AudioFormatType outputFormat, double outputSampleRate)
		{
			AudioStreamBasicDescription dstFormat = new AudioStreamBasicDescription ();

			// in this sample we should never be on the main thread here
			Debug.Assert (!NSThread.IsMain);

			// transition thread state to State::Running before continuing
			AppDelegate.ThreadStateSetRunning ();
			
			Debug.WriteLine ("DoConvertFile");

			// get the source file
			var sourceFile = AudioFile.Open (sourceURL, AudioFilePermission.Read);
			
			// get the source data format
			var srcFormat = (AudioStreamBasicDescription)sourceFile.DataFormat;

			// setup the output file format
			dstFormat.SampleRate = (outputSampleRate == 0 ? srcFormat.SampleRate : outputSampleRate); // set sample rate
			if (outputFormat == AudioFormatType.LinearPCM) {
				// if the output format is PC create a 16-bit int PCM file format description as an example
				dstFormat.Format = outputFormat;
				dstFormat.ChannelsPerFrame = srcFormat.ChannelsPerFrame;
				dstFormat.BitsPerChannel = 16;
				dstFormat.BytesPerPacket = dstFormat.BytesPerFrame = 2 * dstFormat.ChannelsPerFrame;
				dstFormat.FramesPerPacket = 1;
				dstFormat.FormatFlags = AudioFormatFlags.LinearPCMIsPacked | AudioFormatFlags.LinearPCMIsSignedInteger;
			} else {
				// compressed format - need to set at least format, sample rate and channel fields for kAudioFormatProperty_FormatInfo
				dstFormat.Format = outputFormat;
				dstFormat.ChannelsPerFrame = (outputFormat == AudioFormatType.iLBC ? 1 : srcFormat.ChannelsPerFrame); // for iLBC num channels must be 1
				
				// use AudioFormat API to fill out the rest of the description
				var fie = AudioStreamBasicDescription.GetFormatInfo (ref dstFormat);
				if (fie != AudioFormatError.None) {
					Debug.Print ("Cannot create destination format {0:x}", fie);

					AppDelegate.ThreadStateSetDone ();
					return false;
				}
			}

			// create the AudioConverter
			AudioConverterError ce;
			var converter = AudioConverter.Create (srcFormat, dstFormat, out ce);
			Debug.Assert (ce == AudioConverterError.None);

			converter.InputData += EncoderDataProc;

			// if the source has a cookie, get it and set it on the Audio Converter
			ReadCookie (sourceFile, converter);

			// get the actual formats back from the Audio Converter
			srcFormat = converter.CurrentInputStreamDescription;
			dstFormat = converter.CurrentOutputStreamDescription;

			// if encoding to AAC set the bitrate to 192k which is a nice value for this demo
			// kAudioConverterEncodeBitRate is a UInt32 value containing the number of bits per second to aim for when encoding data
			if (dstFormat.Format == AudioFormatType.MPEG4AAC) {
				uint outputBitRate = 192000; // 192k

				// ignore errors as setting may be invalid depending on format specifics such as samplerate
				try {
					converter.EncodeBitRate = outputBitRate;
				} catch {
				}

				// get it back and print it out
				outputBitRate = converter.EncodeBitRate;
				Debug.Print ("AAC Encode Bitrate: {0}", outputBitRate);
			}

			// can the Audio Converter resume conversion after an interruption?
			// this property may be queried at any time after construction of the Audio Converter after setting its output format
			// there's no clear reason to prefer construction time, interruption time, or potential resumption time but we prefer
			// construction time since it means less code to execute during or after interruption time
			bool canResumeFromInterruption;
			try {
				canResumeFromInterruption = converter.CanResumeFromInterruption;
				Debug.Print ("Audio Converter {0} continue after interruption!", canResumeFromInterruption ? "CAN" : "CANNOT");
			} catch (Exception e) {
				// if the property is unimplemented (kAudioConverterErr_PropertyNotSupported, or paramErr returned in the case of PCM),
				// then the codec being used is not a hardware codec so we're not concerned about codec state
				// we are always going to be able to resume conversion after an interruption

				canResumeFromInterruption = false;
				Debug.Print ("CanResumeFromInterruption: {0}", e.Message);
			}
			
			// create the destination file 
			var destinationFile = AudioFile.Create (destinationURL, AudioFileType.CAF, dstFormat, AudioFileFlags.EraseFlags);

			// set up source buffers and data proc info struct
			afio = new AudioFileIO (32768);
			afio.SourceFile = sourceFile;
			afio.SrcFormat = srcFormat;

			if (srcFormat.BytesPerPacket == 0) {
				// if the source format is VBR, we need to get the maximum packet size
				// use kAudioFilePropertyPacketSizeUpperBound which returns the theoretical maximum packet size
				// in the file (without actually scanning the whole file to find the largest packet,
				// as may happen with kAudioFilePropertyMaximumPacketSize)
				afio.SrcSizePerPacket = sourceFile.PacketSizeUpperBound;

				// how many packets can we read for our buffer size?
				afio.NumPacketsPerRead = afio.SrcBufferSize / afio.SrcSizePerPacket;
				
				// allocate memory for the PacketDescription structures describing the layout of each packet
				afio.PacketDescriptions = new AudioStreamPacketDescription [afio.NumPacketsPerRead];
			} else {
				// CBR source format
				afio.SrcSizePerPacket = srcFormat.BytesPerPacket;
				afio.NumPacketsPerRead = afio.SrcBufferSize / afio.SrcSizePerPacket;
			}

			// set up output buffers
			int outputSizePerPacket = dstFormat.BytesPerPacket; // this will be non-zero if the format is CBR
			const int theOutputBufSize = 32768;
			var outputBuffer = Marshal.AllocHGlobal (theOutputBufSize);
			AudioStreamPacketDescription[] outputPacketDescriptions = null;

			if (outputSizePerPacket == 0) {
				// if the destination format is VBR, we need to get max size per packet from the converter
				outputSizePerPacket = (int)converter.MaximumOutputPacketSize;

				// allocate memory for the PacketDescription structures describing the layout of each packet
				outputPacketDescriptions = new AudioStreamPacketDescription [theOutputBufSize / outputSizePerPacket];
			}
			int numOutputPackets = theOutputBufSize / outputSizePerPacket;
			
			// if the destination format has a cookie, get it and set it on the output file
			WriteCookie (converter, destinationFile);
			
			// write destination channel layout
			if (srcFormat.ChannelsPerFrame > 2) {
				WriteDestinationChannelLayout (converter, sourceFile, destinationFile);
			}

			long totalOutputFrames = 0; // used for debugging
			long outputFilePos = 0;
			AudioBuffers fillBufList = new AudioBuffers (1);
			bool error = false;

			// loop to convert data
			Debug.WriteLine ("Converting...");
			while (true) {
				// set up output buffer list
				fillBufList [0] = new AudioBuffer () {
					NumberChannels = dstFormat.ChannelsPerFrame,
					DataByteSize = theOutputBufSize,
					Data = outputBuffer
				};

				// this will block if we're interrupted
				var wasInterrupted = AppDelegate.ThreadStatePausedCheck();
				
				if (wasInterrupted && !canResumeFromInterruption) {
					// this is our interruption termination condition
					// an interruption has occured but the Audio Converter cannot continue
					Debug.WriteLine ("Cannot resume from interruption");
					error = true;
					break;
				}

				// convert data
				int ioOutputDataPackets = numOutputPackets;
				var fe = converter.FillComplexBuffer (ref ioOutputDataPackets, fillBufList, outputPacketDescriptions);
				// if interrupted in the process of the conversion call, we must handle the error appropriately
				if (fe != AudioConverterError.None) {
					Debug.Print ("FillComplexBuffer: {0}", fe);
					error = true;
					break;
				}

				if (ioOutputDataPackets == 0) {
					// this is the EOF conditon
					break;
				}

				// write to output file
				var inNumBytes = fillBufList [0].DataByteSize;

				var we = destinationFile.WritePackets (false, inNumBytes, outputPacketDescriptions, outputFilePos, ref ioOutputDataPackets, outputBuffer);
				if (we != 0) {
					Debug.Print ("WritePackets: {0}", we);
					error = true;
					break;
				}

				// advance output file packet position
				outputFilePos += ioOutputDataPackets;
					
				if (dstFormat.FramesPerPacket != 0) { 
					// the format has constant frames per packet
					totalOutputFrames += (ioOutputDataPackets * dstFormat.FramesPerPacket);
				} else {
					// variable frames per packet require doing this for each packet (adding up the number of sample frames of data in each packet)
					for (var i = 0; i < ioOutputDataPackets; ++i)
						totalOutputFrames += outputPacketDescriptions [i].VariableFramesInPacket;
				}

			}

			Marshal.FreeHGlobal (outputBuffer);

			if (!error) {
				// write out any of the leading and trailing frames for compressed formats only
				if (dstFormat.BitsPerChannel == 0) {
					// our output frame count should jive with
					Debug.Print ("Total number of output frames counted: {0}", totalOutputFrames); 
					WritePacketTableInfo (converter, destinationFile);
				}
					
				// write the cookie again - sometimes codecs will update cookies at the end of a conversion
				WriteCookie (converter, destinationFile);
			}

			converter.Dispose ();
			destinationFile.Dispose ();
			sourceFile.Dispose ();

			// transition thread state to State.Done before continuing
			AppDelegate.ThreadStateSetDone ();

			return !error;
		}
Ejemplo n.º 11
0
        bool DoConvertFile(CFUrl sourceURL, NSUrl destinationURL, AudioFormatType outputFormat, double outputSampleRate)
        {
            AudioStreamBasicDescription dstFormat = new AudioStreamBasicDescription();

            // in this sample we should never be on the main thread here
            Debug.Assert(!NSThread.IsMain);

            // transition thread state to State::Running before continuing
            AppDelegate.ThreadStateSetRunning();

            Debug.WriteLine("DoConvertFile");

            // get the source file
            var sourceFile = AudioFile.Open(sourceURL, AudioFilePermission.Read);

            // get the source data format
            var srcFormat = (AudioStreamBasicDescription)sourceFile.DataFormat;

            // setup the output file format
            dstFormat.SampleRate = (outputSampleRate == 0 ? srcFormat.SampleRate : outputSampleRate);             // set sample rate
            if (outputFormat == AudioFormatType.LinearPCM)
            {
                // if the output format is PC create a 16-bit int PCM file format description as an example
                dstFormat.Format           = outputFormat;
                dstFormat.ChannelsPerFrame = srcFormat.ChannelsPerFrame;
                dstFormat.BitsPerChannel   = 16;
                dstFormat.BytesPerPacket   = dstFormat.BytesPerFrame = 2 * dstFormat.ChannelsPerFrame;
                dstFormat.FramesPerPacket  = 1;
                dstFormat.FormatFlags      = AudioFormatFlags.LinearPCMIsPacked | AudioFormatFlags.LinearPCMIsSignedInteger;
            }
            else
            {
                // compressed format - need to set at least format, sample rate and channel fields for kAudioFormatProperty_FormatInfo
                dstFormat.Format           = outputFormat;
                dstFormat.ChannelsPerFrame = (outputFormat == AudioFormatType.iLBC ? 1 : srcFormat.ChannelsPerFrame);                 // for iLBC num channels must be 1

                // use AudioFormat API to fill out the rest of the description
                var fie = AudioStreamBasicDescription.GetFormatInfo(ref dstFormat);
                if (fie != AudioFormatError.None)
                {
                    Debug.Print("Cannot create destination format {0:x}", fie);

                    AppDelegate.ThreadStateSetDone();
                    return(false);
                }
            }

            // create the AudioConverter
            AudioConverterError ce;
            var converter = AudioConverter.Create(srcFormat, dstFormat, out ce);

            Debug.Assert(ce == AudioConverterError.None);

            converter.InputData += EncoderDataProc;

            // if the source has a cookie, get it and set it on the Audio Converter
            ReadCookie(sourceFile, converter);

            // get the actual formats back from the Audio Converter
            srcFormat = converter.CurrentInputStreamDescription;
            dstFormat = converter.CurrentOutputStreamDescription;

            // if encoding to AAC set the bitrate to 192k which is a nice value for this demo
            // kAudioConverterEncodeBitRate is a UInt32 value containing the number of bits per second to aim for when encoding data
            if (dstFormat.Format == AudioFormatType.MPEG4AAC)
            {
                uint outputBitRate = 192000;                 // 192k

                // ignore errors as setting may be invalid depending on format specifics such as samplerate
                try {
                    converter.EncodeBitRate = outputBitRate;
                } catch {
                }

                // get it back and print it out
                outputBitRate = converter.EncodeBitRate;
                Debug.Print("AAC Encode Bitrate: {0}", outputBitRate);
            }

            // can the Audio Converter resume conversion after an interruption?
            // this property may be queried at any time after construction of the Audio Converter after setting its output format
            // there's no clear reason to prefer construction time, interruption time, or potential resumption time but we prefer
            // construction time since it means less code to execute during or after interruption time
            bool canResumeFromInterruption;

            try {
                canResumeFromInterruption = converter.CanResumeFromInterruption;
                Debug.Print("Audio Converter {0} continue after interruption!", canResumeFromInterruption ? "CAN" : "CANNOT");
            } catch (Exception e) {
                // if the property is unimplemented (kAudioConverterErr_PropertyNotSupported, or paramErr returned in the case of PCM),
                // then the codec being used is not a hardware codec so we're not concerned about codec state
                // we are always going to be able to resume conversion after an interruption

                canResumeFromInterruption = false;
                Debug.Print("CanResumeFromInterruption: {0}", e.Message);
            }

            // create the destination file
            var destinationFile = AudioFile.Create(destinationURL, AudioFileType.CAF, dstFormat, AudioFileFlags.EraseFlags);

            // set up source buffers and data proc info struct
            afio            = new AudioFileIO(32768);
            afio.SourceFile = sourceFile;
            afio.SrcFormat  = srcFormat;

            if (srcFormat.BytesPerPacket == 0)
            {
                // if the source format is VBR, we need to get the maximum packet size
                // use kAudioFilePropertyPacketSizeUpperBound which returns the theoretical maximum packet size
                // in the file (without actually scanning the whole file to find the largest packet,
                // as may happen with kAudioFilePropertyMaximumPacketSize)
                afio.SrcSizePerPacket = sourceFile.PacketSizeUpperBound;

                // how many packets can we read for our buffer size?
                afio.NumPacketsPerRead = afio.SrcBufferSize / afio.SrcSizePerPacket;

                // allocate memory for the PacketDescription structures describing the layout of each packet
                afio.PacketDescriptions = new AudioStreamPacketDescription [afio.NumPacketsPerRead];
            }
            else
            {
                // CBR source format
                afio.SrcSizePerPacket  = srcFormat.BytesPerPacket;
                afio.NumPacketsPerRead = afio.SrcBufferSize / afio.SrcSizePerPacket;
            }

            // set up output buffers
            int       outputSizePerPacket = dstFormat.BytesPerPacket;       // this will be non-zero if the format is CBR
            const int theOutputBufSize    = 32768;
            var       outputBuffer        = Marshal.AllocHGlobal(theOutputBufSize);

            AudioStreamPacketDescription[] outputPacketDescriptions = null;

            if (outputSizePerPacket == 0)
            {
                // if the destination format is VBR, we need to get max size per packet from the converter
                outputSizePerPacket = (int)converter.MaximumOutputPacketSize;

                // allocate memory for the PacketDescription structures describing the layout of each packet
                outputPacketDescriptions = new AudioStreamPacketDescription [theOutputBufSize / outputSizePerPacket];
            }
            int numOutputPackets = theOutputBufSize / outputSizePerPacket;

            // if the destination format has a cookie, get it and set it on the output file
            WriteCookie(converter, destinationFile);

            // write destination channel layout
            if (srcFormat.ChannelsPerFrame > 2)
            {
                WriteDestinationChannelLayout(converter, sourceFile, destinationFile);
            }

            long         totalOutputFrames = 0;     // used for debugging
            long         outputFilePos     = 0;
            AudioBuffers fillBufList       = new AudioBuffers(1);
            bool         error             = false;

            // loop to convert data
            Debug.WriteLine("Converting...");
            while (true)
            {
                // set up output buffer list
                fillBufList [0] = new AudioBuffer()
                {
                    NumberChannels = dstFormat.ChannelsPerFrame,
                    DataByteSize   = theOutputBufSize,
                    Data           = outputBuffer
                };

                // this will block if we're interrupted
                var wasInterrupted = AppDelegate.ThreadStatePausedCheck();

                if (wasInterrupted && !canResumeFromInterruption)
                {
                    // this is our interruption termination condition
                    // an interruption has occured but the Audio Converter cannot continue
                    Debug.WriteLine("Cannot resume from interruption");
                    error = true;
                    break;
                }

                // convert data
                int ioOutputDataPackets = numOutputPackets;
                var fe = converter.FillComplexBuffer(ref ioOutputDataPackets, fillBufList, outputPacketDescriptions);
                // if interrupted in the process of the conversion call, we must handle the error appropriately
                if (fe != AudioConverterError.None)
                {
                    Debug.Print("FillComplexBuffer: {0}", fe);
                    error = true;
                    break;
                }

                if (ioOutputDataPackets == 0)
                {
                    // this is the EOF conditon
                    break;
                }

                // write to output file
                var inNumBytes = fillBufList [0].DataByteSize;

                var we = destinationFile.WritePackets(false, inNumBytes, outputPacketDescriptions, outputFilePos, ref ioOutputDataPackets, outputBuffer);
                if (we != 0)
                {
                    Debug.Print("WritePackets: {0}", we);
                    error = true;
                    break;
                }

                // advance output file packet position
                outputFilePos += ioOutputDataPackets;

                if (dstFormat.FramesPerPacket != 0)
                {
                    // the format has constant frames per packet
                    totalOutputFrames += (ioOutputDataPackets * dstFormat.FramesPerPacket);
                }
                else
                {
                    // variable frames per packet require doing this for each packet (adding up the number of sample frames of data in each packet)
                    for (var i = 0; i < ioOutputDataPackets; ++i)
                    {
                        totalOutputFrames += outputPacketDescriptions [i].VariableFramesInPacket;
                    }
                }
            }

            Marshal.FreeHGlobal(outputBuffer);

            if (!error)
            {
                // write out any of the leading and trailing frames for compressed formats only
                if (dstFormat.BitsPerChannel == 0)
                {
                    // our output frame count should jive with
                    Debug.Print("Total number of output frames counted: {0}", totalOutputFrames);
                    WritePacketTableInfo(converter, destinationFile);
                }

                // write the cookie again - sometimes codecs will update cookies at the end of a conversion
                WriteCookie(converter, destinationFile);
            }

            converter.Dispose();
            destinationFile.Dispose();
            sourceFile.Dispose();

            // transition thread state to State.Done before continuing
            AppDelegate.ThreadStateSetDone();

            return(!error);
        }
Ejemplo n.º 12
0
        unsafe static void RenderAudio(CFUrl sourceUrl, CFUrl destinationUrl)
        {
            AudioStreamBasicDescription dataFormat;
            AudioQueueBuffer *          buffer = null;
            long currentPacket = 0;
            int  packetsToRead = 0;

            AudioStreamPacketDescription[] packetDescs = null;
            bool flushed = false;
            bool done    = false;
            int  bufferSize;

            using (var audioFile = AudioFile.Open(sourceUrl, AudioFilePermission.Read, (AudioFileType)0)) {
                dataFormat = audioFile.StreamBasicDescription;

                using (var queue = new OutputAudioQueue(dataFormat, CFRunLoop.Current, CFRunLoop.ModeCommon)) {
                    queue.BufferCompleted += (sender, e) => {
                        HandleOutput(audioFile, queue, buffer, ref packetsToRead, ref currentPacket, ref done, ref flushed, ref packetDescs);
                    };

                    // we need to calculate how many packets we read at a time and how big a buffer we need
                    // we base this on the size of the packets in the file and an approximate duration for each buffer
                    bool isVBR = dataFormat.BytesPerPacket == 0 || dataFormat.FramesPerPacket == 0;

                    // first check to see what the max size of a packet is - if it is bigger
                    // than our allocation default size, that needs to become larger
                    // adjust buffer size to represent about a second of audio based on this format
                    CalculateBytesForTime(dataFormat, audioFile.MaximumPacketSize, 1.0, out bufferSize, out packetsToRead);

                    if (isVBR)
                    {
                        packetDescs = new AudioStreamPacketDescription [packetsToRead];
                    }
                    else
                    {
                        packetDescs = null;                         // we don't provide packet descriptions for constant bit rate formats (like linear PCM)
                    }

                    if (audioFile.MagicCookie.Length != 0)
                    {
                        queue.MagicCookie = audioFile.MagicCookie;
                    }

                    // allocate the input read buffer
                    queue.AllocateBuffer(bufferSize, out buffer);

                    // prepare the capture format
                    var captureFormat = AudioStreamBasicDescription.CreateLinearPCM(dataFormat.SampleRate, (uint)dataFormat.ChannelsPerFrame, 32);
                    captureFormat.BytesPerFrame = captureFormat.BytesPerPacket = dataFormat.ChannelsPerFrame * 4;

                    queue.SetOfflineRenderFormat(captureFormat, audioFile.ChannelLayout);

                    // prepare the target format
                    var dstFormat = AudioStreamBasicDescription.CreateLinearPCM(dataFormat.SampleRate, (uint)dataFormat.ChannelsPerFrame);

                    using (var captureFile = ExtAudioFile.CreateWithUrl(destinationUrl, AudioFileType.CAF, dstFormat, AudioFileFlags.EraseFlags)) {
                        captureFile.ClientDataFormat = captureFormat;

                        int          captureBufferSize = bufferSize / 2;
                        AudioBuffers captureABL        = new AudioBuffers(1);

                        AudioQueueBuffer *captureBuffer;
                        queue.AllocateBuffer(captureBufferSize, out captureBuffer);

                        captureABL [0] = new AudioBuffer()
                        {
                            Data           = captureBuffer->AudioData,
                            NumberChannels = captureFormat.ChannelsPerFrame
                        };

                        queue.Start();

                        double ts = 0;
                        queue.RenderOffline(ts, captureBuffer, 0);

                        HandleOutput(audioFile, queue, buffer, ref packetsToRead, ref currentPacket, ref done, ref flushed, ref packetDescs);

                        while (true)
                        {
                            int reqFrames = captureBufferSize / captureFormat.BytesPerFrame;

                            queue.RenderOffline(ts, captureBuffer, reqFrames);

                            captureABL.SetData(0, captureBuffer->AudioData, (int)captureBuffer->AudioDataByteSize);
                            var writeFrames = captureABL [0].DataByteSize / captureFormat.BytesPerFrame;

                            // Console.WriteLine ("ts: {0} AudioQueueOfflineRender: req {1} frames / {2} bytes, got {3} frames / {4} bytes",
                            // ts, reqFrames, captureBufferSize, writeFrames, captureABL.Buffers [0].DataByteSize);

                            captureFile.WriteAsync((uint)writeFrames, captureABL);

                            if (flushed)
                            {
                                break;
                            }

                            ts += writeFrames;
                        }

                        CFRunLoop.Current.RunInMode(CFRunLoop.ModeDefault, 1, false);
                    }
                }
            }
        }
Ejemplo n.º 13
0
        void Convert(string sourceFilePath, string destinationFilePath, AudioFormatType outputFormatType, int?sampleRate = null)
        {
            var destinationUrl = NSUrl.FromFilename(destinationFilePath);
            var sourceUrl      = NSUrl.FromFilename(sourceFilePath);

            // get the source file
            var name = Path.GetFileNameWithoutExtension(destinationFilePath);

            using var sourceFile = AudioFile.Open(sourceUrl, AudioFilePermission.Read);

            var srcFormat = (AudioStreamBasicDescription)sourceFile.DataFormat;
            var dstFormat = new AudioStreamBasicDescription();

            // setup the output file format
            dstFormat.SampleRate = sampleRate ?? srcFormat.SampleRate;
            if (outputFormatType == AudioFormatType.LinearPCM)
            {
                // if the output format is PCM create a 16 - bit int PCM file format
                dstFormat.Format           = AudioFormatType.LinearPCM;
                dstFormat.ChannelsPerFrame = srcFormat.ChannelsPerFrame;
                dstFormat.BitsPerChannel   = 16;
                dstFormat.BytesPerPacket   = dstFormat.BytesPerFrame = 2 * dstFormat.ChannelsPerFrame;
                dstFormat.FramesPerPacket  = 1;
                dstFormat.FormatFlags      = AudioFormatFlags.LinearPCMIsPacked | AudioFormatFlags.LinearPCMIsSignedInteger;
            }
            else
            {
                // compressed format - need to set at least format, sample rate and channel fields for kAudioFormatProperty_FormatInfo
                dstFormat.Format           = outputFormatType;
                dstFormat.ChannelsPerFrame = srcFormat.ChannelsPerFrame;                 // for iLBC num channels must be 1

                // use AudioFormat API to fill out the rest of the description
                var afe = AudioStreamBasicDescription.GetFormatInfo(ref dstFormat);
                Assert.AreEqual(AudioFormatError.None, afe, $"GetFormatInfo: {name}");
            }

            // create the AudioConverter
            using var converter = AudioConverter.Create(srcFormat, dstFormat, out var ce);
            Assert.AreEqual(AudioConverterError.None, ce, $"AudioConverterCreate: {name}");

            // set up source buffers and data proc info struct
            var afio = new AudioFileIO(32 * 1024);              // 32Kb

            converter.InputData += (ref int numberDataPackets, AudioBuffers data, ref AudioStreamPacketDescription [] dataPacketDescription) => {
                return(EncoderDataProc(afio, ref numberDataPackets, data, ref dataPacketDescription));
            };

            // Some audio formats have a magic cookie associated with them which is required to decompress audio data
            // When converting audio data you must check to see if the format of the data has a magic cookie
            // If the audio data format has a magic cookie associated with it, you must add this information to anAudio Converter
            // using AudioConverterSetProperty and kAudioConverterDecompressionMagicCookie to appropriately decompress the data
            // http://developer.apple.com/mac/library/qa/qa2001/qa1318.html
            var cookie = sourceFile.MagicCookie;

            // if there is an error here, then the format doesn't have a cookie - this is perfectly fine as some formats do not
            if (cookie?.Length > 0)
            {
                converter.DecompressionMagicCookie = cookie;
            }

            // get the actual formats back from the Audio Converter
            srcFormat = converter.CurrentInputStreamDescription;
            dstFormat = converter.CurrentOutputStreamDescription;

            // create the destination file
            using var destinationFile = AudioFile.Create(destinationUrl, AudioFileType.CAF, dstFormat, AudioFileFlags.EraseFlags);

            // set up source buffers and data proc info struct
            afio.SourceFile = sourceFile;
            afio.SrcFormat  = srcFormat;

            if (srcFormat.BytesPerPacket == 0)
            {
                // if the source format is VBR, we need to get the maximum packet size
                // use kAudioFilePropertyPacketSizeUpperBound which returns the theoretical maximum packet size
                // in the file (without actually scanning the whole file to find the largest packet,
                // as may happen with kAudioFilePropertyMaximumPacketSize)
                afio.SrcSizePerPacket = sourceFile.PacketSizeUpperBound;

                // how many packets can we read for our buffer size?
                afio.NumPacketsPerRead = afio.SrcBufferSize / afio.SrcSizePerPacket;

                // allocate memory for the PacketDescription structures describing the layout of each packet
                afio.PacketDescriptions = new AudioStreamPacketDescription [afio.NumPacketsPerRead];
            }
            else
            {
                // CBR source format
                afio.SrcSizePerPacket  = srcFormat.BytesPerPacket;
                afio.NumPacketsPerRead = afio.SrcBufferSize / afio.SrcSizePerPacket;
            }

            // set up output buffers
            int       outputSizePerPacket = dstFormat.BytesPerPacket; // this will be non-zero if the format is CBR
            const int theOutputBufSize    = 32 * 1024;                // 32Kb
            var       outputBuffer        = Marshal.AllocHGlobal(theOutputBufSize);

            AudioStreamPacketDescription [] outputPacketDescriptions = null;

            if (outputSizePerPacket == 0)
            {
                // if the destination format is VBR, we need to get max size per packet from the converter
                outputSizePerPacket = (int)converter.MaximumOutputPacketSize;

                // allocate memory for the PacketDescription structures describing the layout of each packet
                outputPacketDescriptions = new AudioStreamPacketDescription [theOutputBufSize / outputSizePerPacket];
            }
            int numOutputPackets = theOutputBufSize / outputSizePerPacket;

            // if the destination format has a cookie, get it and set it on the output file
            WriteCookie(converter, destinationFile);

            long         totalOutputFrames = 0;     // used for debugging
            long         outputFilePos     = 0;
            AudioBuffers fillBufList       = new AudioBuffers(1);

            // loop to convert data
            while (true)
            {
                // set up output buffer list
                fillBufList [0] = new AudioBuffer()
                {
                    NumberChannels = dstFormat.ChannelsPerFrame,
                    DataByteSize   = theOutputBufSize,
                    Data           = outputBuffer
                };

                // convert data
                int ioOutputDataPackets = numOutputPackets;
                var fe = converter.FillComplexBuffer(ref ioOutputDataPackets, fillBufList, outputPacketDescriptions);
                // if interrupted in the process of the conversion call, we must handle the error appropriately
                Assert.AreEqual(AudioConverterError.None, fe, $"FillComplexBuffer: {name}");

                if (ioOutputDataPackets == 0)
                {
                    // this is the EOF conditon
                    break;
                }

                // write to output file
                var inNumBytes = fillBufList [0].DataByteSize;

                var we = destinationFile.WritePackets(false, inNumBytes, outputPacketDescriptions, outputFilePos, ref ioOutputDataPackets, outputBuffer);
                Assert.AreEqual(AudioFileError.Success, we, $"WritePackets: {name}");

                // advance output file packet position
                outputFilePos += ioOutputDataPackets;

                // the format has constant frames per packet
                totalOutputFrames += (ioOutputDataPackets * dstFormat.FramesPerPacket);
            }

            Marshal.FreeHGlobal(outputBuffer);

            // write out any of the leading and trailing frames for compressed formats only
            if (dstFormat.BitsPerChannel == 0)
            {
                WritePacketTableInfo(converter, destinationFile);
            }

            // write the cookie again - sometimes codecs will update cookies at the end of a conversion
            WriteCookie(converter, destinationFile);
        }
        // Input data proc callback
        AudioConverterError EncoderDataProc(ref int numberDataPackets, AudioBuffers data, ref AudioStreamPacketDescription[] dataPacketDescription)
        {
            // figure out how much to read
            int maxPackets = afio.SrcBufferSize / afio.SrcSizePerPacket;
            if (numberDataPackets > maxPackets)
                numberDataPackets = maxPackets;

            // read from the file
            int outNumBytes = 16384;

            // modified for iOS7 (ReadPackets depricated)
			afio.PacketDescriptions = afio.SourceFile.ReadPacketData(false, afio.SrcFilePos, ref numberDataPackets, afio.SrcBuffer, ref outNumBytes);

			if (afio.PacketDescriptions.Length == 0 && numberDataPackets > 0)
				throw new ApplicationException(afio.PacketDescriptions.ToString());

            // advance input file packet position
            afio.SrcFilePos += numberDataPackets;

            // put the data pointer into the buffer list
            data.SetData(0, afio.SrcBuffer, outNumBytes);

            // don't forget the packet descriptions if required
            if (dataPacketDescription != null)
                dataPacketDescription = afio.PacketDescriptions;

            return AudioConverterError.None;
        }
Ejemplo n.º 15
0
        public unsafe void ConvertData(AudioBuffers audioBufferList, uint frames, float[][] buffers, out AudioStreamPacketDescription packetDescriptions)
        {
            var    totalArrays = buffers.Length;
            var    arraySize   = buffers [0].Length;
            var    pSize       = Marshal.SizeOf(typeof(IntPtr));
            IntPtr pDataBuffers;
            IntPtr pPointerBuffers;

            IntPtrHelper.ConvertToIntPtr <float> (buffers, out pDataBuffers, out pPointerBuffers);

            _ConvertData((IntPtr)audioBufferList, frames, pPointerBuffers, out packetDescriptions);

            for (int i = 0; i < totalArrays; i++)
            {
                var pArray = Marshal.ReadIntPtr(IntPtr.Add(pPointerBuffers, i * pSize));

                fixed(float *arrAddr = &buffers[i][0])
                {
                    IntPtrHelper.MemoryCopy((IntPtr)arrAddr, pArray, (nuint)arraySize);
                }
            }

            Marshal.FreeHGlobal(pDataBuffers);
            Marshal.FreeHGlobal(pPointerBuffers);
        }
Ejemplo n.º 16
0
 static extern int AudioConverterFillComplexBuffer(
     IntPtr 		inAudioConverter,
     AudioConverterComplexInputDataProc	inInputDataProc,
     IntPtr inInputDataProcUserData,
     ref uint ioOutputDataPacketSize,
     AudioBufferList outOutputData,
     AudioStreamPacketDescription[] outPacketDescription);