Ejemplo n.º 1
0
        public void stopDecoding()
        {
            if (decoderState >= DecoderState.INITIALIZING)
            {
                print(LOG_TAG + " stop decoding.");
                decoderState = DecoderState.STOP;
                ReleaseTexture();
                if (isAudioEnabled && !isAllAudioChEnabled)
                {
                    StopCoroutine("audioPlay");
                    backgroundWorker.CancelAsync();

                    if (audioSource != null)
                    {
                        for (int i = 0; i < SWAP_BUFFER_NUM; i++)
                        {
                            if (audioSource[i] != null)
                            {
                                AudioClip.Destroy(audioSource[i].clip);
                                AudioSource.Destroy(audioSource[i]);
                                audioSource[i] = null;
                            }
                        }
                    }
                }

                nativeDestroyDecoder(decoderID);
                decoderID    = -1;
                decoderState = DecoderState.NOT_INITIALIZED;

                isVideoEnabled       = isAudioEnabled = isAllAudioChEnabled = false;
                isVideoReadyToReplay = isAudioReadyToReplay = false;
                isAllAudioChEnabled  = false;
            }
        }
Ejemplo n.º 2
0
        private async Task StopAudioStream()
        {
            if (AudioSource != null)
            {
                DoStopAudioStream();
                await AudioSource.Stop();

                AudioSource.Destroy();
                AudioSource = null;
            }
            if (AudioDepacketizer != null)
            {
                AudioDepacketizer.Destroy();
                AudioDepacketizer = null;
            }
            if (AudioDecoder != null)
            {
                AudioDecoder.Destroy();
                AudioDecoder = null;
            }
            if (ResetAudioPipe != null)
            {
                ResetAudioPipe.Destroy();
                ResetAudioPipe = null;
            }
            if (AudioConverter != null)
            {
                AudioConverter.Destroy();
                AudioConverter = null;
            }
            if (AudioEncoder != null)
            {
                AudioEncoder.Destroy();
                AudioEncoder = null;
            }
            if (AudioPacketizer != null)
            {
                AudioPacketizer.Destroy();
                AudioPacketizer = null;
            }
        }
Ejemplo n.º 3
0
 private void StopSound(AudioClip originalClip)
 {
     // As it is not 3D audio clip, position doesn't matter.
     AudioSource.Destroy(originalClip);
 }