Ejemplo n.º 1
0
 private void OnRenderEffectsChanged(AudioRenderEffectsManager sender, object evt)
 {
     var ignored = Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () =>
     {
         IReadOnlyList <AudioEffect> effectslist = m_RenderEffectsManager.GetAudioRenderEffects();
         DisplayEffectsList(effectslist);
     });
 }
Ejemplo n.º 2
0
 private void ScenarioInit()
 {
     m_MonitorStarted = false;
     m_DeviceInfo = null;
     m_RenderEffectsManager = null;
     DisplayEmptyDevicesList();
     DisplayEmptyEffectsList();
     DisplayCategoriesList();
     lblEffects.DataContext = new EffectLabelView { EffectLabelName = "Effects" };
 }
Ejemplo n.º 3
0
        private void ScenarioClose()
        {
            if (m_RenderEffectsManager != null)
            {
                m_RenderEffectsManager.AudioRenderEffectsChanged -= OnRenderEffectsChanged;
                m_RenderEffectsManager = null;
            }

            CategoriesList.LayoutUpdated -= CategoriesList_LayoutUpdated;
        }
Ejemplo n.º 4
0
 private void ScenarioInit()
 {
     m_MonitorStarted       = false;
     m_DeviceInfo           = null;
     m_RenderEffectsManager = null;
     DisplayEmptyDevicesList();
     DisplayEmptyEffectsList();
     DisplayCategoriesList();
     lblEffects.DataContext = new EffectLabelView {
         EffectLabelName = "Effects"
     };
 }
Ejemplo n.º 5
0
        private void ScenarioClose()
        {
            if (m_RenderEffectsManager != null)
            {
                m_RenderEffectsManager.AudioRenderEffectsChanged -= OnRenderEffectsChanged;
                m_RenderEffectsManager = null;
            }

            CategoriesList.LayoutUpdated -= CategoriesList_LayoutUpdated;
        }
Ejemplo n.º 6
0
        private void StartStopMonitor(Object sender, Windows.UI.Xaml.RoutedEventArgs evt)
        {
            if ( m_MonitorStarted == true )
            {
                if (m_RenderEffectsManager != null)
                {
                    m_RenderEffectsManager.AudioRenderEffectsChanged -= OnRenderEffectsChanged;
                    m_RenderEffectsManager = null;
                }
                // No longer monitoring effects changes; re-enable button for "Refresh Effects List"
                btnRefreshEffects.IsEnabled = true;
                // Reset effects list to empty
                lblEffects.DataContext = new EffectLabelView { EffectLabelName = "Effects" };
                DisplayEmptyEffectsList();
                m_MonitorStarted = false;
                btnStartStopMonitor.Content = "Start Monitoring";
            }
            else
            {
                int deviceIndex = DevicesList.SelectedIndex;
                AudioRenderCategory Category;

                if ( CategoriesList.SelectedIndex < 0 )
                {
                    Category = AudioRenderCategory.Communications;
                }
                else
                {
                    Category = (AudioRenderCategory)CategoriesList.SelectedIndex;
                }

                if (deviceIndex < 0)
                {
                    m_RenderEffectsManager = AudioEffectsManager.CreateAudioRenderEffectsManager(
                       MediaDevice.GetDefaultAudioRenderId(AudioDeviceRole.Communications),
                       Category,
                       Windows.Media.AudioProcessing.Default);
                    m_RenderEffectsManager.AudioRenderEffectsChanged += OnRenderEffectsChanged;
                    lblEffects.DataContext = new EffectLabelView { EffectLabelName = "Effects Active on {Default Device}" };
                }
                else
                {
                    m_RenderEffectsManager = AudioEffectsManager.CreateAudioRenderEffectsManager(
                        m_DeviceInfo[deviceIndex].Id,
                        Category,
                        Windows.Media.AudioProcessing.Default);
                    m_RenderEffectsManager.AudioRenderEffectsChanged += OnRenderEffectsChanged;
                    lblEffects.DataContext = new EffectLabelView { EffectLabelName = "Effects Active on  {" + m_DeviceInfo[deviceIndex].Name + "}" };
                }

                // Display current effects once
                IReadOnlyList<AudioEffect> Effectslist = m_RenderEffectsManager.GetAudioRenderEffects();
                DisplayEffectsList(Effectslist);

                // Start monitoring effects changes; for now disable button for "Refresh Effects List"
                btnRefreshEffects.IsEnabled = false;
                m_MonitorStarted = true;
                btnStartStopMonitor.Content = "Stop Monitoring";
            }
        }
Ejemplo n.º 7
0
 private void OnRenderEffectsChanged(AudioRenderEffectsManager sender, object evt)
 {
     var ignored = Dispatcher.RunAsync(Windows.UI.Core.CoreDispatcherPriority.Normal, () =>
     {
         IReadOnlyList<AudioEffect> effectslist = m_RenderEffectsManager.GetAudioRenderEffects();
         DisplayEffectsList(effectslist);
     });
 }
 public AudioRenderEffectsManagerEvents(AudioRenderEffectsManager This)
 {
     this.This = This;
 }
Ejemplo n.º 9
0
        private void StartStopMonitor(Object sender, Windows.UI.Xaml.RoutedEventArgs evt)
        {
            if (m_MonitorStarted == true)
            {
                if (m_RenderEffectsManager != null)
                {
                    m_RenderEffectsManager.AudioRenderEffectsChanged -= OnRenderEffectsChanged;
                    m_RenderEffectsManager = null;
                }
                // No longer monitoring effects changes; re-enable button for "Refresh Effects List"
                btnRefreshEffects.IsEnabled = true;
                // Reset effects list to empty
                lblEffects.DataContext = new EffectLabelView {
                    EffectLabelName = "Effects"
                };
                DisplayEmptyEffectsList();
                m_MonitorStarted            = false;
                btnStartStopMonitor.Content = "Start Monitoring";
            }
            else
            {
                int deviceIndex = DevicesList.SelectedIndex;
                AudioRenderCategory Category;

                if (CategoriesList.SelectedIndex < 0)
                {
                    Category = AudioRenderCategory.Communications;
                }
                else
                {
                    Category = (AudioRenderCategory)CategoriesList.SelectedIndex;
                }

                if (deviceIndex < 0)
                {
                    m_RenderEffectsManager = AudioEffectsManager.CreateAudioRenderEffectsManager(
                        MediaDevice.GetDefaultAudioRenderId(AudioDeviceRole.Communications),
                        Category,
                        Windows.Media.AudioProcessing.Default);
                    m_RenderEffectsManager.AudioRenderEffectsChanged += OnRenderEffectsChanged;
                    lblEffects.DataContext = new EffectLabelView {
                        EffectLabelName = "Effects Active on {Default Device}"
                    };
                }
                else
                {
                    m_RenderEffectsManager = AudioEffectsManager.CreateAudioRenderEffectsManager(
                        m_DeviceInfo[deviceIndex].Id,
                        Category,
                        Windows.Media.AudioProcessing.Default);
                    m_RenderEffectsManager.AudioRenderEffectsChanged += OnRenderEffectsChanged;
                    lblEffects.DataContext = new EffectLabelView {
                        EffectLabelName = "Effects Active on  {" + m_DeviceInfo[deviceIndex].Name + "}"
                    };
                }

                // Display current effects once
                IReadOnlyList <AudioEffect> Effectslist = m_RenderEffectsManager.GetAudioRenderEffects();
                DisplayEffectsList(Effectslist);

                // Start monitoring effects changes; for now disable button for "Refresh Effects List"
                btnRefreshEffects.IsEnabled = false;
                m_MonitorStarted            = true;
                btnStartStopMonitor.Content = "Stop Monitoring";
            }
        }