// Update is called once per frame
    private void Update()
    {
        if (_bassAnalyzer == null || _midRangeAnalyzer == null || _highRangeAnalyzer == null)
        {
            return;
        }

        if (!_audioSource.isPlaying)
        {
            _audioSource.Play();
            StartCoroutine(WaitTest());
        }

        var currentPoint = _audioProcessor.GetCurrentPlayingPointIndex(_audioSource); //can go ahead of song (maybe)

        //delay song by at least length of lane and spawn on beat detection. Player should only hear second song and beats should line up.

        //Change Frequencies that are tracked for the lanes to be more 'relevant';
        _bassVisualizationBehaviour.VisualizePoint(_bassAnalyzer.SpectralFluxSamples[currentPoint], _bassObj);
        _bassVisualizationBehaviour.SpawnMonster(_bassAnalyzer.SpectralFluxSamples[currentPoint], objectPooler, "Zombie");

        _midRangeVisualizationBehaviour.VisualizePoint(_midRangeAnalyzer.SpectralFluxSamples[currentPoint], _midRangeObj);
        _midRangeVisualizationBehaviour.SpawnMonster(_midRangeAnalyzer.SpectralFluxSamples[currentPoint], objectPooler, "Skeleton");

        _highRangeVisualizationBehaviour.VisualizePoint(_highRangeAnalyzer.SpectralFluxSamples[currentPoint], _highRangeObj);
        _highRangeVisualizationBehaviour.SpawnMonster(_highRangeAnalyzer.SpectralFluxSamples[currentPoint], objectPooler, "Ghoost");
    }
Ejemplo n.º 2
0
    // Update is called once per frame
    private void Update()
    {
        if (_bassAnalyzer == null || _midRangeAnalyzer == null || _highRangeAnalyzer == null)
        {
            return;
        }

        if (!_audioSource.isPlaying)
        {
            _audioSource.Play();
        }

        var currentPoint = _audioProcessor.GetCurrentPlayingPointIndex(_audioSource);

        _bassVisualizationBehaviour.VisualizePoint(_bassAnalyzer.SpectralFluxSamples[currentPoint], _bassObj);
        _midRangeVisualizationBehaviour.VisualizePoint(_midRangeAnalyzer.SpectralFluxSamples[currentPoint], _midRangeObj);
        _highRangeVisualizationBehaviour.VisualizePoint(_highRangeAnalyzer.SpectralFluxSamples[currentPoint], _highRangeObj);
    }