//Plays click sound if button is enabled private void PlaySound(Button button, AudioKey soundKey) { if (button.interactable) { PlaySound(soundKey); } }
public void PlaySound(AudioKey soundKey) { if (SettingsManager.Instance.SoundOn) { Array.Find(audioList, d => d.key == soundKey).source.Play(); } }
public void PlayAudio(AudioKey key) { if (m_audioDictionary.ContainsKey(key)) { m_sfxAudioSource.PlayOneShot(m_audioDictionary[key]); } }
public static AudioClip Load(AudioKey InAudioKey) { #if UNITY_EDITOR // ReSharper disable once ConditionIsAlwaysTrueOrFalse if (!AudioConfig.USE_ASSET_BUNDLE_IN_EDITOR_B) { if (_keyForFullname == null) { DirectoryInfo directoryInfo = new DirectoryInfo("Assets/Bundle/Audio"); FileInfo[] files = directoryInfo.GetFiles(); int count = files.Length; _keyForFullname = new Dictionary <string, string>(count); for (int i = 0; i < count; i++) { if (files[i].Extension == ".meta") { continue; } string fullname = files[i].Name; _keyForFullname.Add(Path.GetFileNameWithoutExtension(fullname), fullname); } } if (_keyForFullname.TryGetValue(InAudioKey.ToString(), out var filename)) { return(UnityEditor.AssetDatabase.LoadAssetAtPath <AudioClip>(Path.Combine("Assets/Bundle/Audio/", filename))); } Debug.LogError($"Audio clip named '{InAudioKey}' not found in ."); return(null); } #endif string fileName = InAudioKey.ToString(); string bundleName = fileName.ToLower(); string localPath = UnityPathTools.GetPersistentDataPath( $"b22f0418e8ac915eb66f829d262d14a2/{MD5Tools.GetStringMd5(bundleName)}"); string streamPath = UnityPathTools.GetStreamingAssetsPath($"Audio/{MD5Tools.GetStringMd5(bundleName)}"); AssetBundle ab = AssetBundle.LoadFromFile(File.Exists(localPath) ? localPath : streamPath); if (ab == null) { return(null); } AudioClip ac = ab.LoadAsset <AudioClip>(fileName); ab.Unload(false); return(ac); }
public AudioEntry GetAudioClip(AudioKey key) { if (!this.audioByKey.TryGetValue(key, out var audioEntry)) { Debug.LogError($"Couldn't find the corresponding audio entry for the key {key}"); return(null); } return(audioEntry); }
public void PlayAudio(AudioSource source, AudioKey key) { switch (key) { case AudioKey.AcelerationStart: source.PlayOneShot(AcelerationStart); break; case AudioKey.Crash: source.PlayOneShot(Crash); break; case AudioKey.Door: source.PlayOneShot(Door); break; case AudioKey.Fire: source.clip = Fire; source.Play(); break; case AudioKey.FireStopped: source.PlayOneShot(FireStopped); break; case AudioKey.Idle: source.PlayOneShot(Idle); break; case AudioKey.Repair: source.PlayOneShot(Repair); break; case AudioKey.Ambient: source.clip = Ambient; source.Play(); break; case AudioKey.Spin: source.PlayOneShot(Spin); break; } }
IEnumerator DoConvertTake(AMTakeData oldTake, Take newTake, bool isMeta, string assetPath) { newTake.name = oldTake.name; newTake.frameRate = oldTake.frameRate; newTake.endFramePadding = oldTake.endFramePadding; newTake.numLoop = oldTake.numLoop; newTake.loopMode = oldTake.loopMode; newTake.loopBackToFrame = oldTake.loopBackToFrame; newTake.trackCounter = oldTake.track_count; newTake.groupCounter = oldTake.group_count; //go through groups newTake.rootGroup = new Group(); newTake.rootGroup.group_name = oldTake.rootGroup.group_name; newTake.rootGroup.group_id = oldTake.rootGroup.group_id; newTake.rootGroup.elements = new List <int>(oldTake.rootGroup.elements); newTake.rootGroup.foldout = oldTake.rootGroup.foldout; newTake.groupValues = new List <Group>(); foreach (var oldGroup in oldTake.groupValues) { var newGroup = new Group(); newGroup.group_name = oldGroup.group_name; newGroup.group_id = oldGroup.group_id; newGroup.elements = new List <int>(oldGroup.elements); newGroup.foldout = oldGroup.foldout; newTake.groupValues.Add(newGroup); } //go through tracks newTake.trackValues = new List <Track>(); foreach (var oldTrack in oldTake.trackValues) { AddMessage(" - convert track: " + oldTrack.name); Track newTrack = null; if (oldTrack is AMAnimationTrack) { newTrack = new UnityAnimationTrack(); ConvertTrackCommonFields(oldTrack, newTrack, true, isMeta); newTrack.keys = new List <Key>(); foreach (AMAnimationKey oldKey in oldTrack.keys) { var newKey = new UnityAnimationKey(); ConvertKeyCommonFields(oldKey, newKey); newKey.wrapMode = oldKey.wrapMode; newKey.amClip = oldKey.amClip; newKey.crossfade = oldKey.crossfade; newKey.crossfadeTime = oldKey.crossfadeTime; newTrack.keys.Add(newKey); } } else if (oldTrack is AMAudioTrack) { newTrack = new AudioTrack(); ConvertTrackCommonFields(oldTrack, newTrack, true, isMeta); newTrack.keys = new List <Key>(); foreach (AMAudioKey oldKey in oldTrack.keys) { var newKey = new AudioKey(); ConvertKeyCommonFields(oldKey, newKey); newKey.audioClip = oldKey.audioClip; newKey.loop = oldKey.loop; newKey.oneShot = oldKey.oneShot; newTrack.keys.Add(newKey); } } else if (oldTrack is AMCameraSwitcherTrack) { newTrack = new CameraSwitcherTrack(); ConvertTrackCommonFields(oldTrack, newTrack, true, isMeta); newTrack.keys = new List <Key>(); for (int i = 0; i < oldTrack.keys.Count; i++) { var oldKey = (AMCameraSwitcherKey)oldTrack.keys[i]; var newKey = new CameraSwitcherKey(); ConvertKeyCommonFields(oldKey, newKey); newKey.type = oldKey.type; newKey.typeEnd = oldKey.typeEnd; newKey.color = oldKey.color; newKey.colorEnd = oldKey.colorEnd; newKey.cameraFadeType = oldKey.cameraFadeType; newKey.cameraFadeParameters = new List <float>(oldKey.cameraFadeParameters); newKey.irisShape = oldKey.irisShape; newKey.still = oldKey.still; newKey.endFrame = oldKey.endFrame; if (isMeta) { newKey.SetCameraDirect(null, oldKey.cameraTargetPath); newKey.SetCameraEndDirect(null, oldKey.cameraEndTargetPath); } else { newKey.SetCameraDirect(oldKey.getCamera(null), ""); newKey.SetCameraDirect(oldKey.getCameraEnd(null), ""); } newTrack.keys.Add(newKey); } } else if (oldTrack is AMEventTrack) { var newEventTrack = new EventTrack(); newTrack = newEventTrack; ConvertTrackCommonFields(oldTrack, newTrack, false, isMeta); newTrack.keys = new List <Key>(); string eventCompName = null; //TODO: create new tracks per different components from keys //for now we only allow conversion of one component, so the first key will be used. foreach (AMEventKey oldKey in oldTrack.keys) { string keyCompName = oldKey.getComponentName(); if (string.IsNullOrEmpty(eventCompName)) { if (!string.IsNullOrEmpty(keyCompName)) { eventCompName = keyCompName; AddMessage(" - EventTrack using component: " + eventCompName); if (isMeta) { newEventTrack.SetTargetAsComponentDirect(oldTrack.targetPath, null, eventCompName); } else { newEventTrack.SetTargetAsComponentDirect("", oldKey.getComponentRef(), eventCompName); } } } //only add if component matched if (string.IsNullOrEmpty(eventCompName) || keyCompName != eventCompName) { AddMessage(" - Cannot add EventKey with Component: " + eventCompName, Color.yellow); continue; } var newKey = new EventKey(); ConvertKeyCommonFields(oldKey, newKey); newKey.useSendMessage = oldKey.useSendMessage; newKey.methodName = oldKey.methodName; newKey.parameters = new List <EventParameter>(oldKey.parameters.Count); for (int i = 0; i < oldKey.parameters.Count; i++) { var oldParm = oldKey.parameters[i]; var newParm = new EventParameter(); ConvertEventParameter(oldParm, newParm); newKey.parameters.Add(newParm); } newTrack.keys.Add(newKey); } } else if (oldTrack is AMGOSetActiveTrack) { var oldGOTrack = (AMGOSetActiveTrack)oldTrack; var newGOTrack = new GOSetActiveTrack(); newTrack = newGOTrack; ConvertTrackCommonFields(oldTrack, newTrack, true, isMeta); newGOTrack.startActive = oldGOTrack.startActive; newTrack.keys = new List <Key>(); foreach (AMGOSetActiveKey oldKey in oldTrack.keys) { var newKey = new GOSetActiveKey(); ConvertKeyCommonFields(oldKey, newKey); newKey.setActive = oldKey.setActive; newKey.endFrame = oldKey.endFrame; newTrack.keys.Add(newKey); } } else if (oldTrack is AMMaterialTrack) { var oldMatTrack = (AMMaterialTrack)oldTrack; var newMatTrack = new MaterialTrack(); newTrack = newMatTrack; ConvertTrackCommonFields(oldTrack, newTrack, true, isMeta); newMatTrack.materialIndex = oldMatTrack.materialIndex; newMatTrack.property = oldMatTrack.property; newMatTrack.propertyType = (MaterialTrack.ValueType)oldMatTrack.propertyType; newTrack.keys = new List <Key>(); foreach (AMMaterialKey oldKey in oldTrack.keys) { var newKey = new MaterialKey(); ConvertKeyCommonFields(oldKey, newKey); newKey.endFrame = oldKey.endFrame; newKey.texture = oldKey.texture; newKey.vector = oldKey.vector; newTrack.keys.Add(newKey); } } else if (oldTrack is AMOrientationTrack) { newTrack = new OrientationTrack(); ConvertTrackCommonFields(oldTrack, newTrack, true, isMeta); newTrack.keys = new List <Key>(); foreach (AMOrientationKey oldKey in oldTrack.keys) { var newKey = new OrientationKey(); ConvertKeyCommonFields(oldKey, newKey); if (isMeta) { newKey.SetTargetDirect(null, oldKey.GetTargetPath()); } else { newKey.SetTargetDirect(oldKey.GetTarget(null), ""); } newKey.endFrame = oldKey.endFrame; newTrack.keys.Add(newKey); } } else if (oldTrack is AMPropertyTrack) { var oldPropTrack = (AMPropertyTrack)oldTrack; var newPropTrack = new PropertyTrack(); newTrack = newPropTrack; ConvertTrackCommonFields(oldTrack, newTrack, true, isMeta); newPropTrack.valueType = (PropertyTrack.ValueType)oldPropTrack.valueType; if (oldPropTrack.isPropertySet()) { Component comp = oldPropTrack.GetTargetComp(null); string compName = oldPropTrack.getComponentName(); bool isField = oldPropTrack.isField; string fieldName = oldPropTrack.getMemberName(); if (isMeta) { newPropTrack.SetTargetCompDirect(null, compName, isField, fieldName); } else { newPropTrack.SetTargetCompDirect(comp, compName, isField, fieldName); } } newTrack.keys = new List <Key>(); foreach (AMPropertyKey oldKey in oldTrack.keys) { var newKey = new PropertyKey(); ConvertKeyCommonFields(oldKey, newKey); newKey.endFrame = oldKey.endFrame; newKey.val = oldKey.val; newKey.valString = oldKey.valString; newKey.valObj = oldKey.valObj; newKey.vect4 = oldKey.vect4; newTrack.keys.Add(newKey); } } else if (oldTrack is AMRotationEulerTrack) { var oldRotEulerTrack = (AMRotationEulerTrack)oldTrack; var newRotEulerTrack = new RotationEulerTrack(); newTrack = newRotEulerTrack; ConvertTrackCommonFields(oldTrack, newTrack, true, isMeta); newRotEulerTrack.axis = (AxisFlags)oldRotEulerTrack.axis; newTrack.keys = new List <Key>(); foreach (AMRotationEulerKey oldKey in oldTrack.keys) { var newKey = new RotationEulerKey(); ConvertKeyCommonFields(oldKey, newKey); newKey.rotation = oldKey.rotation; newKey.endFrame = oldKey.endFrame; newTrack.keys.Add(newKey); } } else if (oldTrack is AMRotationTrack) { newTrack = new RotationTrack(); ConvertTrackCommonFields(oldTrack, newTrack, true, isMeta); newTrack.keys = new List <Key>(); foreach (AMRotationKey oldKey in oldTrack.keys) { var newKey = new RotationKey(); ConvertKeyCommonFields(oldKey, newKey); newKey.rotation = oldKey.rotation; newKey.endFrame = oldKey.endFrame; newTrack.keys.Add(newKey); } } else if (oldTrack is AMTranslationTrack) { var oldTransTrack = (AMTranslationTrack)oldTrack; var newTransTrack = new TranslationTrack(); newTrack = newTransTrack; ConvertTrackCommonFields(oldTrack, newTrack, true, isMeta); newTransTrack.pixelPerUnit = oldTransTrack.pixelPerUnit; newTransTrack.pixelSnap = oldTransTrack.pixelSnap; newTrack.keys = new List <Key>(); foreach (AMTranslationKey oldKey in oldTrack.keys) { var newKey = new TranslationKey(); ConvertKeyCommonFields(oldKey, newKey); newKey.position = oldKey.position; newKey.endFrame = oldKey.endFrame; newKey.isConstSpeed = oldKey.isConstSpeed; newKey.path = new Vector3[oldKey.path.Length]; System.Array.Copy(oldKey.path, newKey.path, newKey.path.Length); newTrack.keys.Add(newKey); } } else if (oldTrack is AMTriggerTrack) //convert TriggerTrack to EventTrack with TriggerSignal { var newTriggerTrack = new EventTrack(); newTrack = newTriggerTrack; ConvertTrackCommonFields(oldTrack, newTrack, false, isMeta); //grab/create signal for this trigger string signalPath = GetTriggerSignalPath(assetPath); TriggerSignal triggerSignal; if (!mTriggerSignalLookup.TryGetValue(signalPath, out triggerSignal)) { //try to load it if it exists triggerSignal = AssetDatabase.LoadAssetAtPath <TriggerSignal>(signalPath); if (!triggerSignal) { AddMessage(" - Creating Trigger Signal: " + signalPath); triggerSignal = ScriptableObject.CreateInstance <TriggerSignal>(); AssetDatabase.CreateAsset(triggerSignal, signalPath); AssetDatabase.SaveAssets(); yield return(new WaitForFixedUpdate()); } mTriggerSignalLookup.Add(signalPath, triggerSignal); } newTriggerTrack.SetTargetAsObject(triggerSignal); newTrack.keys = new List <Key>(); foreach (AMTriggerKey oldKey in oldTrack.keys) { var newKey = new EventKey(); ConvertKeyCommonFields(oldKey, newKey); newKey.useSendMessage = false; newKey.methodName = "Invoke"; newKey.parameters = new List <EventParameter>(3); newKey.parameters.Add(new EventParameter() { valueType = EventData.ValueType.String, val_string = oldKey.valueString }); newKey.parameters.Add(new EventParameter() { valueType = EventData.ValueType.Integer, val_int = oldKey.valueInt }); newKey.parameters.Add(new EventParameter() { valueType = EventData.ValueType.Float, val_float = oldKey.valueFloat }); newTrack.keys.Add(newKey); } } newTake.trackValues.Add(newTrack); yield return(new WaitForFixedUpdate()); } }
/// <summary> /// Plays the audio clip with the given name /// </summary> /// <param name="name">name of the audio clip to play</param> public void PlaySoundEffect(AudioKey key) { var clipEntry = this.audioLibrary.GetAudioClip(key); this.audioSource.PlayOneShot(clipEntry.AudioClip); }
/// <summary> /// サウンドを再生する /// </summary> /// <param name="key">サウンドのキー</param> public void Play(AudioKey key) { _audioDatas[(int)key].Play(); }
/// <summary> /// 再生中か? /// </summary> /// <param name="key"></param> /// <returns></returns> public bool IsPlaying(AudioKey key) { return(_audioDatas[(int)key].isPlaying); }
/// <summary> /// 再生を停止する /// </summary> /// <param name="key">サウンドのキー</param> public void Stop(AudioKey key) { _audioDatas[(int)key].Stop(); }
/// <summary> /// サウンドを再生する /// 同一キーのサウンドを同時に複数鳴らすことが可能 /// </summary>x /// <param name="key">サウンドのキー</param> public void PlayOneShot(AudioKey key) { _audioDatas[(int)key].PlayOneShot(_audioDatas[(int)key].clip); }
/// サウンドのボリュームを直値で変更 public void ChangeVol(AudioKey key, float vol) { audioDatas[(int)key].volume = vol; }
/// サウンドをミュート解除する public void UnMute(AudioKey key) { audioDatas[(int)key].mute = false; }
/// サウンドをミュートする /// <param name="key">サウンドのキー</param> public void Mute(AudioKey key) { audioDatas[(int)key].mute = true; }