public static void EnrollSFXSource(AudioSource source)
    {
        AudioFile audioFile = new AudioFile();

        audioFile.volume = source.volume;
        audioFile.SetAudioSource(source);
        if (!SFXOn)
        {
            audioFile.Mute();
        }

        if (Instance != null)
        {
            Instance.SFXFiles.Add(audioFile);
        }
    }