Ejemplo n.º 1
0
    // Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.S))
        {
            if (Active == false)
            {
                GetComponent <CanvasGroup>().alpha          = 1;
                GetComponent <CanvasGroup>().interactable   = true;
                GetComponent <CanvasGroup>().blocksRaycasts = true;
                Player.OpenMenu();
                Active = true;
                RefreshButtons();

                if (audioEvent != null)
                {
                    audioEvent.GetAudioController().PlayAudio(skillOpenAudio, gameObject);
                }
            }
            else if (Active == true)
            {
                GetComponent <CanvasGroup>().alpha          = 0;
                GetComponent <CanvasGroup>().interactable   = false;
                GetComponent <CanvasGroup>().blocksRaycasts = false;
                Player.CloseMenu();
                Active = false;

                if (audioEvent != null)
                {
                    audioEvent.GetAudioController().PlayAudio(skillCloseAudio, gameObject);
                }
            }
        }
        if (Input.GetKeyDown(KeyCode.I))
        {
            GetComponent <CanvasGroup>().alpha          = 0;
            GetComponent <CanvasGroup>().interactable   = false;
            GetComponent <CanvasGroup>().blocksRaycasts = false;
            Active = false;
        }
    }