Ejemplo n.º 1
0
        /// <summary>
        /// Initialize the sound engine.
        /// </summary>
        /// <param name="tclient">The backing client.</param>
        public void Init(GameEngineBase tclient)
        {
            if (AudioInternal != null)
            {
                AudioInternal.Shutdown();
            }
            if (Context != null)
            {
                Context.Dispose();
            }
            Client  = tclient;
            Context = new AudioContext(AudioContext.DefaultDevice, 0, 0, false, true);
            if (Client.EnforceAudio)
            {
                AudioInternal = new AudioEnforcer();
                AudioInternal.Init(Context);
                Context = null;
            }
            else
            {
                Context.MakeCurrent();
            }

            /*try
             * {
             *  if (Microphone != null)
             *  {
             *      Microphone.StopEcho();
             *  }
             *  Microphone = new MicrophoneHandler(this);
             * }
             * catch (Exception ex)
             * {
             *  SysConsole.Output("Loading microphone handling", ex);
             * }*/
            if (Effects != null)
            {
                foreach (SoundEffect sfx in Effects.Values)
                {
                    sfx.Internal = -2;
                }
            }
            Effects    = new Dictionary <string, SoundEffect>();
            PlayingNow = new List <ActiveSound>();
            //DeafLoop = GetSound("sfx/ringing/earring_loop");
        }
Ejemplo n.º 2
0
 public void Init(Client tclient, ClientCVar cvar)
 {
     if (AudioInternal != null)
     {
         AudioInternal.Shutdown();
     }
     if (Context != null)
     {
         Context.Dispose();
     }
     TheClient = tclient;
     CVars     = cvar;
     Context   = new AudioContext(AudioContext.DefaultDevice, 0, 0, false, true);
     if (TheClient.CVars.a_enforce.ValueB)
     {
         AudioInternal = new AudioEnforcer();
         AudioInternal.Init(Context);
         Context = null;
     }
     else
     {
         Context.MakeCurrent();
     }
     try
     {
         if (Microphone != null)
         {
             Microphone.StopEcho();
         }
         Microphone = new MicrophoneHandler(this);
     }
     catch (Exception ex)
     {
         SysConsole.Output("Loading microphone handling", ex);
     }
     if (Effects != null)
     {
         foreach (SoundEffect sfx in Effects.Values)
         {
             sfx.Internal = -2;
         }
     }
     Effects    = new Dictionary <string, SoundEffect>();
     PlayingNow = new List <ActiveSound>();
     DeafLoop   = GetSound("sfx/ringing/earring_loop");
 }