Ejemplo n.º 1
0
    // Start is called before the first frame update
    void Awake()
    {
        mRigidBody2D    = GetComponent <Rigidbody2D>();
        mAllCollisions  = new List <Collision2D>();
        mBufferLevels   = new List <GameObject>();
        initialPosition = transform.position;
        fxPlayer        = Camera.main.GetComponent <AudioEffectPlayer>();
        musicManager    = Camera.main.GetComponent <MusicManager>();
        glassBehaviour  = GetComponent <GlassBehaviour>();

        StartCoroutine(ReceiveDamage());
        Init();
    }
Ejemplo n.º 2
0
 // Start
 void Start()
 {
     fxPlayer        = Camera.main.GetComponent <AudioEffectPlayer>();
     mOriginalScaleX = gameObject.transform.localScale.x;
 }