// Start is called before the first frame update void Awake() { mRigidBody2D = GetComponent <Rigidbody2D>(); mAllCollisions = new List <Collision2D>(); mBufferLevels = new List <GameObject>(); initialPosition = transform.position; fxPlayer = Camera.main.GetComponent <AudioEffectPlayer>(); musicManager = Camera.main.GetComponent <MusicManager>(); glassBehaviour = GetComponent <GlassBehaviour>(); StartCoroutine(ReceiveDamage()); Init(); }
// Start void Start() { fxPlayer = Camera.main.GetComponent <AudioEffectPlayer>(); mOriginalScaleX = gameObject.transform.localScale.x; }