/// <summary> /// Adds an audio compressor if needed (by checking the registry) /// </summary> public void AddAudioCompressor() { if (RegAudioCompressorEnabled) { try { cg.AddCompressor(AudioCompressor.DefaultFilterInfo()); Log(cg.Compressor.Dump()); DefaultAudioCompressorSettings(); } catch (Exception e) { // If we encounter an error trying to add or configure the // compressor, just disable compressor and log it RegAudioCompressorEnabled = false; Log(e.ToString()); } } }
/// <summary> /// Get the selected audio compressor from the registry. It may be a moniker of a compressor that is enabled /// on the system or "Uncompressed". Otherwise return the default compressor. /// </summary> /// <returns></returns> public static FilterInfo SelectedCompressor() { FilterInfo selectedCompressor = AudioCompressor.DefaultFilterInfo(); string regSelectedCompressor = (string)AVReg.ReadValue(AVReg.SelectedDevices, AVReg.AudioCompressor); if (regSelectedCompressor != null) { if (regSelectedCompressor == "Uncompressed") { return(new FilterInfo("Uncompressed", "Uncompressed", Guid.Empty)); } foreach (FilterInfo fi in AudioCompressor.EnabledCompressors) { if (fi.Moniker == regSelectedCompressor) { selectedCompressor = fi; break; } } } return(selectedCompressor); }