private void CreateBusPrefab() { GameObject go = new GameObject(); Manager.BusTree = AudioBusWorker.CreateTree(go); SaveAndLoad.CreateAudioBusRootPrefab(go); }
private void DeleteNode(AudioBus bus) { if (bus.IsRoot) { return; } AudioBusWorker.DeleteBus(bus, InstanceFinder.DataManager.AudioTree); }
private void DeleteBus(InAudioBus bus) { //UndoHelper.DoInGroupWithWarning(() => { //UndoHelper.RegisterUndo(bus.Parent, "Bus Deletion"); AudioBusWorker.DeleteBus(bus, InAudioInstanceFinder.DataManager.AudioTree); } //); }
public static void StartFromScratch(InCommonDataManager Manager) { SystemFolderHelper.CreateIfMissing(FolderSettings.BankCreateFolder); try { DataCleanup.Cleanup(DataCleanup.CleanupVerbose.Silent); } catch (Exception) { //Do nothing as something is seriously wrong } int levelSize = 3; GameObject audioGO = new GameObject(); GameObject eventGO = new GameObject(); GameObject busGO = new GameObject(); GameObject bankGO = new GameObject(); Manager.BusTree = AudioBusWorker.CreateTree(busGO); Manager.BankLinkTree = AudioBankWorker.CreateTree(bankGO); Manager.AudioTree = AudioNodeWorker.CreateTree(audioGO, levelSize, Manager.BusTree); Manager.EventTree = AudioEventWorker.CreateTree(eventGO, levelSize); SaveAndLoad.CreateDataPrefabs(Manager.AudioTree.gameObject, Manager.EventTree.gameObject, Manager.BusTree.gameObject, Manager.BankLinkTree.gameObject); Manager.Load(true); if (Manager.BankLinkTree != null) { var bankLink = Manager.BankLinkTree.Children[0]; bankLink.Name = "Default - Auto loaded"; bankLink.AutoLoad = true; NodeWorker.AssignToNodes(Manager.AudioTree, node => { var data = (node.NodeData as InFolderData); if (data != null) { data.BankLink = Manager.BankLinkTree.GetChildren[0]; } }); NodeWorker.AssignToNodes(Manager.AudioTree, node => node.Bus = Manager.BusTree); AssetDatabase.Refresh(); DataCleanup.Cleanup(DataCleanup.CleanupVerbose.Silent); EditorApplication.SaveCurrentSceneIfUserWantsTo(); } else { Debug.LogError("There was a problem creating the data."); } }
private void CreateChildBus(object userData) { InAudioBus bus = userData as InAudioBus; UndoHelper.DoInGroup(() => { UndoHelper.RecordObjectFull(bus, "Bus Creation"); AudioBusWorker.CreateChild(bus); }); }
private void DrawStartFromScratch() { EditorGUILayout.Space(); EditorGUILayout.Space(); EditorGUILayout.Space(); EditorGUILayout.Space(); EditorGUILayout.Space(); EditorGUILayout.Space(); if (GUILayout.Button("Start over from scratch", GUILayout.Height(30))) { if (EditorUtility.DisplayDialog("Create new project?", "This will delete ALL data!", "Start from scratch", "Do nothing")) { FolderSettings.DeleteFolderContent(Application.dataPath + FolderSettings.BankDeleteFolder); int levelSize = 3; GameObject go1 = new GameObject(); GameObject go2 = new GameObject(); GameObject go3 = new GameObject(); GameObject go4 = new GameObject(); Manager.BusTree = AudioBusWorker.CreateTree(go3); Manager.BankLinkTree = AudioBankWorker.CreateTree(go4); Manager.AudioTree = AudioNodeWorker.CreateTree(go1, levelSize, Manager.BusTree); Manager.EventTree = AudioEventWorker.CreateTree(go2, levelSize); SaveAndLoad.CreateDataPrefabs(Manager.AudioTree.gameObject, Manager.EventTree.gameObject, Manager.BusTree.gameObject, Manager.BankLinkTree.gameObject); Manager.Load(true); if (Manager.BankLinkTree != null) { var bankLink = AudioBankWorker.CreateBank(Manager.BankLinkTree.gameObject, Manager.BankLinkTree, GUIDCreator.Create()); bankLink.Name = "Default - Auto loaded"; bankLink.AutoLoad = true; var bankLink2 = AudioBankWorker.CreateBank(Manager.BankLinkTree.gameObject, Manager.BankLinkTree, GUIDCreator.Create()); bankLink2.Name = "Extra"; NodeWorker.AssignToNodes(Manager.AudioTree, node => node.BankLink = Manager.BankLinkTree.GetChildren[0]); } else { Debug.LogError("There was a problem creating the data."); } NodeWorker.AssignToNodes(Manager.AudioTree, node => node.Bus = Manager.BusTree); AssetDatabase.Refresh(); EditorApplication.SaveCurrentSceneIfUserWantsTo(); } } }
protected override void OnContext(AudioBus audioBus) { var menu = new GenericMenu(); menu.AddItem(new GUIContent(@"Create Child"), false, data => AudioBusWorker.CreateNode(audioBus), audioBus); menu.AddSeparator(""); if (!audioBus.IsRoot) { menu.AddItem(new GUIContent(@"Delete"), false, data => DeleteNode(audioBus), audioBus); } else { menu.AddDisabledItem(new GUIContent(@"Delete")); } menu.ShowAsContext(); }
public static void Draw(InAudioBus bus) { EditorGUILayout.BeginVertical(); UndoHelper.GUIUndo(bus, "Name Change", ref bus.Name, () => EditorGUILayout.TextField("Name", bus.Name)); EditorGUIHelper.DrawID(bus.GUID); EditorGUILayout.Separator(); if (!Application.isPlaying) { UndoHelper.GUIUndo(bus, "Mute Bus", ref bus.Mute, () => EditorGUILayout.Toggle("Initial Mute", bus.Mute)); } else { UndoHelper.GUIUndo(bus, "Mute Bus (Runtime)", ref bus.RuntimeMute, () => EditorGUILayout.Toggle("Mute (Runtime)", bus.RuntimeMute)); } EditorGUILayout.Separator(); UndoHelper.GUIUndo(bus, "Volume Change", ref bus.Volume, () => EditorGUILayout.Slider("Master Volume", bus.Volume, 0.0f, 1.0f)); if (!Application.isPlaying) { UndoHelper.GUIUndo(bus, "Runtime Volume Change", ref bus.SelfVolume, () => EditorGUILayout.Slider("Initial Runtime Volume", bus.SelfVolume, 0.0f, 1.0f)); } else { UndoHelper.GUIUndo(bus, "Runtime Volume Change", ref bus.RuntimeSelfVolume, () => EditorGUILayout.Slider("Runtime Volume", bus.RuntimeSelfVolume, 0.0f, 1.0f)); } EditorGUILayout.Separator(); GUI.enabled = false; if (Application.isPlaying) { EditorGUILayout.Slider("Ducking", bus.LastDuckedVolume, -1.0f, 0.0f); EditorGUILayout.Separator(); EditorGUILayout.Slider("Final Hierarchy Volume", Mathf.Clamp(bus.FinalVolume, 0, 1), 0, 1.0f); } else { float volume = bus.CombinedVolume; if (bus.RuntimeMute) { volume = 0; } EditorGUILayout.Slider("Final Hierarchy Volume", volume, 0, 1.0f); } GUI.enabled = true; EditorGUILayout.Separator(); EditorGUILayout.Separator(); //Not implemented yet #region Ducking EditorGUILayout.Separator(); EditorGUILayout.Separator(); EditorGUILayout.LabelField("Hold Control down and drag a bus here."); EditorGUILayout.LabelField("Cannot add parents or children."); GUILayout.Button("Drag bus here", GUILayout.Width(200)); var dragging = DragAndDrop.objectReferences; OnDragging.OnDraggingObject <InAudioBus>(dragging, GUILayoutUtility.GetLastRect(), buses => AudioBusWorker.CanBeDuckedBy(bus, buses[0]), buses => { UndoHelper.RecordObject(bus, "Add"); for (int i = 0; i < buses.Length; i++) { DuckingData data = new DuckingData(); data.DuckedBy = buses[i]; bus.DuckedBy.Add(data); } } ); EditorGUILayout.LabelField(""); Rect labelArea = GUILayoutUtility.GetLastRect(); labelArea.width = labelArea.width / 4.0f - 5; Rect workArea = labelArea; for (int i = 0; i < bus.DuckedBy.Count; i++) { workArea.width = labelArea.width; workArea.y += workArea.height + 4; workArea.x = labelArea.x; DuckingData data = bus.DuckedBy[i]; EditorGUI.SelectableLabel(workArea, data.DuckedBy.Name); Rect area1 = workArea; workArea.x += workArea.width; UndoHelper.GUIUndo(bus, "Duck Amount Change", () => EditorGUI.Slider(workArea, data.VolumeDucking, -1.0f, 0.0f), v => data.VolumeDucking = v); Rect area2 = workArea; workArea.x += workArea.width; UndoHelper.GUIUndo(bus, "Attack Time", () => EditorGUI.Slider(workArea, data.AttackTime, 0.0f, 10.0f), v => data.AttackTime = v); Rect area3 = workArea; workArea.x += workArea.width; UndoHelper.GUIUndo(bus, "Release Time", () => EditorGUI.Slider(workArea, data.ReleaseTime, 0.0f, 10.0f), v => data.ReleaseTime = v); Rect area4 = workArea; workArea.x += workArea.width; workArea.width = 20; if (GUI.Button(workArea, "X")) { UndoHelper.RecordObjectFull(bus, "X"); bus.DuckedBy.RemoveAt(i); i--; } if (i == 0) //Workaround to avoid a gui layout mismatch { area1.y -= 20; area2.y -= 20; area3.y -= 20; area4.y -= 20; EditorGUI.LabelField(area1, "Ducked By"); EditorGUI.LabelField(area2, "Volume Duck Amount"); EditorGUI.LabelField(area3, "Attack Time"); EditorGUI.LabelField(area4, "Release Time"); } } #endregion /* GUILayout.Label("Nodes Playing In This Specific Bus"); * * lastArea.x += 20; * lastArea.y = lastArea.y + lastArea.height + 2; * lastArea.height = 17; * List<RuntimePlayer> players = node.GetRuntimePlayers(); * for (int i = 0; i < players.Count; i++) * { * GUI.Label(lastArea, players[i].NodePlaying.Name); * * lastArea.y += 20; * } */ EditorGUILayout.EndVertical(); }