public static void PreRender() { AttributeList list = Manager.GetAttributes(); if (list == null) { return; } float size = list.GetFloat(45); GL.MatrixMode(MatrixMode.Modelview); GL.Scale(size, size, size); }
public static void PreRender() { AttributeList list = Manager.GetAttributes(); if (list == null) { return; } float size = list.GetFloat(45); GL.MatrixMode(MatrixMode.Modelview); GL.Scale(size, size, size); }