public void Add(AttributeBonus rawBonus, int rank) { if (!this.mBonusesByRank.TryGetValue(rank, out var lBonusCollection)) { lBonusCollection = new List <AttributeBonus>(); this.mBonusesByRank.Add(rank, lBonusCollection); } lBonusCollection.Add(rawBonus); }
public void Perform(ControllableUnit sourceUnit, ControllableUnit targetUnit) { AttributeBonus damageOutcome = new AttributeBonus(-2,1); HealthAttribute healthAttribute = targetUnit.GetCharacterData().GetHealthAttribute(); healthAttribute.AddAttributeBonus(damageOutcome); Debug.Log ("Normal attack skill to " +targetUnit+ ". Unit new HP is: " +targetUnit.GetCharacterData().GetHealthAttribute().GetModifiedValue()); this.PerformAnimation(sourceUnit, targetUnit); }
public void Perform(ControllableUnit sourceUnit, ControllableUnit targetUnit) { AttributeBonus damageOutcome = new AttributeBonus(-2, 1); HealthAttribute healthAttribute = targetUnit.GetCharacterData().GetHealthAttribute(); healthAttribute.AddAttributeBonus(damageOutcome); Debug.Log("Normal attack skill to " + targetUnit + ". Unit new HP is: " + targetUnit.GetCharacterData().GetHealthAttribute().GetModifiedValue()); this.PerformAnimation(sourceUnit, targetUnit); }
private void CheckEquipment() { this.testRawBonuses = this.GetComponentsInChildren <TestRawBonus>(); this.testPercentBonuses = this.GetComponentsInChildren <TestPercentBonus>(); foreach (TestRawBonus testRawBonus in this.testRawBonuses) { AttributeBonus attributeBonus = testRawBonus.GetAttributeBonus(); this.attributeTable[testRawBonus.GetTargetAttribute()].AddAttributeBonus(attributeBonus); } foreach (TestPercentBonus testPercentBonus in this.testPercentBonuses) { AttributeBonusPercent attributeBonusPercent = testPercentBonus.GetAttributeBonusPercent(); this.attributeTable[testPercentBonus.GetTargetAttribute()].AddBonusPercent(attributeBonusPercent); } }
public override int GetHashCode() { int hashCode = 0; unchecked { hashCode += 1000000007 * Type.GetHashCode(); hashCode += 1000000009 * Class.GetHashCode(); hashCode += 1000000021 * Slot.GetHashCode(); hashCode += 1000000033 * BreakRate.GetHashCode(); hashCode += 1000000087 * Gender.GetHashCode(); hashCode += 1000000093 * FreeHands.GetHashCode(); hashCode += 1000000097 * LifePointsBonus.GetHashCode(); hashCode += 1000000103 * SpellPointsBonus.GetHashCode(); hashCode += 1000000123 * AttributeType.GetHashCode(); hashCode += 1000000181 * AttributeBonus.GetHashCode(); hashCode += 1000000207 * SkillTypeBonus.GetHashCode(); hashCode += 1000000223 * SkillBonus.GetHashCode(); hashCode += 1000000241 * PhysicalDamageProtection.GetHashCode(); hashCode += 1000000271 * PhysicalDamageCaused.GetHashCode(); hashCode += 1000000289 * AmmunitionType.GetHashCode(); hashCode += 1000000297 * SkillType1Tax.GetHashCode(); hashCode += 1000000321 * SkillType2Tax.GetHashCode(); hashCode += 1000000349 * Skill1Tax.GetHashCode(); hashCode += 1000000363 * Skill2Tax.GetHashCode(); hashCode += 1000000403 * TorchIntensity.GetHashCode(); hashCode += 1000000409 * AmmoAnimation.GetHashCode(); hashCode += 1000000411 * Spell.GetHashCode(); hashCode += 1000000427 * SpellID.GetHashCode(); hashCode += 1000000433 * Charges.GetHashCode(); hashCode += 1000000439 * NumRecharged.GetHashCode(); hashCode += 1000000447 * MaxNumRecharged.GetHashCode(); hashCode += 1000000453 * MaxCharges.GetHashCode(); hashCode += 1000000459 * Count1.GetHashCode(); hashCode += 1000000483 * Count2.GetHashCode(); hashCode += 1000000513 * IconAnim.GetHashCode(); hashCode += 1000000531 * Weight.GetHashCode(); hashCode += 1000000579 * Value.GetHashCode(); hashCode += 1000000007 * Icon.GetHashCode(); hashCode += 1000000009 * UsingClass.GetHashCode(); hashCode += 1000000021 * UsingRace.GetHashCode(); } return(hashCode); }
public void Remove(AttributeBonus rawBonus) { var lKey = 0; var lRemoveRank = false; foreach (var lKeyValuePair in this.mBonusesByRank) { if (lKeyValuePair.Value.Remove(rawBonus)) { // We can't remove in the enumerator lKey = lKeyValuePair.Key; lRemoveRank = lKeyValuePair.Value.Count == 0; break; } } if (lRemoveRank) { this.mBonusesByRank.Remove(lKey); } }
public void RemoveAttributeBonus(AttributeBonus attributeBonus) { this.attributeBonuses.Remove(attributeBonus); this.valueUpdated = true; }
public void AddAttributeBonus(AttributeBonus attributeBonus) { this.attributeBonuses.Add(attributeBonus); this.valueUpdated = true; }
public void Add(AttributeBonus rawBonus) { this.Add(rawBonus, 0); }
// Use this for initialization void Start() { this.attributeBonus = new AttributeBonus(this.value, this.multiplier); }