Ejemplo n.º 1
0
    // Update is called once per frame
    void Update()
    {
        if (!hasAuthority)
        {
            return;
        }
        AttackSystem atk = GetComponent <AttackSystem>();

        if (target != null)
        {
            if (Vector2.Distance(target.transform.position, transform.position) < 3)
            {
                print("attack");
                cooldown           = 5f;
                movement.direction = Vector2.zero;

                Cmds.i.CmdPerformAttack(gameObject, atk.IsInWindup());
                movement.direction = Vector2.zero;
            }
            else
            {
                movement.direction = target.position - transform.position;
                movement.direction.Normalize();
            }
        }
        else
        {
            if (atk.faction == UnitAlliance.EnemyFighter)
            {
                var players = GameObject.FindGameObjectsWithTag("Player");
                if (players.Length > 0)
                {
                    List <GameObject> targets = new List <GameObject>();
                    targets.AddRange(players);
                    targets.AddRange(UnitManager.i.friendlyFighters);
                    target = targets.Pick().transform;
                }
            }
            else
            {
                if (UnitManager.i.enemyFighters.Count > 0)
                {
                    target = UnitManager.i.enemyFighters.Pick().transform;
                }
            }
        }
    }