Ejemplo n.º 1
0
    /// <summary>
    /// Unity's awake initializer
    /// Overriders must call base.Awake() when overriding.
    /// </summary>
    protected virtual void Awake()
    {
        this.attackState = AttackState.None();
        this.anim        = GetComponentInChildren <Animator>();

        // we could just reference charactercontrol here. the function might be not necessary
        // but it seems strange to have the char control->hero->char control cyclic references
        this.uiOverrideFunction = GetComponent <CharacterControl>().GetAttackUIOverrideFunction();
        this.cooldowns          = GetComponent <Cooldowns>();
    }