void ScanUnits2()
    {
        foreach (GameObject unit in mSecondObjList)
        {
            mMovement       = unit.GetComponent <MovementControlScript>();
            mBlobProperties = unit.GetComponent <BlobProperties>();
            mAttack         = unit.GetComponent <AttackScript>();

            //If the target is currently engaged, dont change their orders
            if (mAttack.GetEngage())
            {
                return;
            }

            //Something is in attack range. Fight it
            if (mBlobProperties.GetEnemyInRange().Count > 0)
            {
                foreach (GameObject obj in mBlobProperties.GetEnemyInRange())
                {
                    if (obj.GetComponent <BasicUnitScript>().GetOwnerID() != unit.GetComponent <BasicUnitScript>().GetOwnerID())
                    {
                        mAttack.SetAttackTarget(obj);
                        mMovement.AttackUnit(obj);
                        break;
                    }
                }
            }
            else
            {
                mAttack.SetEngage(false);
            }
        }
    }