public void DeathCheck() { if (Plane1.Hp == 0) { this.Controls.Remove(Attack1); Attack1.Dispose(); } if (Plane2.Hp == 0) { this.Controls.Remove(button4); button4.Dispose(); pictureBox5.Visible = true; Plane1.Target = Tank2; } if (Tank1.Hp == 0) { this.Controls.Remove(Attack2); Attack2.Dispose(); } if (Magic1.Hp == 0) { this.Controls.Remove(Attack3); Attack3.Dispose(); } if (Ship1.Hp == 0) { this.Controls.Remove(Attack4); Attack4.Dispose(); } if (Tank2.Hp == 0) { this.Controls.Remove(button3); button3.Dispose(); pictureBox6.Visible = true; Plane1.Target = Magic2; } if (Magic2.Hp == 0) { this.Controls.Remove(button2); button2.Dispose(); pictureBox7.Visible = true; Plane1.Target = Ship2; } if (Ship2.Hp == 0) { this.Controls.Remove(button1); button1.Dispose(); pictureBox8.Visible = true; } }
public BitBlock GetStoredPokemonBits() { var bits = new BitBlock(BitLength); bits.SetInt(0, 0, 7, Level); bits.SetInt(0, 7, 9, ID); bits.SetInt(0, 16, 7, MetAt); bits.SetRange(23, 21, Unk1); bits.SetInt(0, 44, 10, IQ); bits.SetInt(0, 54, 10, HP); bits.SetInt(0, 64, 8, Attack); bits.SetInt(0, 72, 8, SpAttack); bits.SetInt(0, 80, 8, Defense); bits.SetInt(0, 88, 8, SpDefense); bits.SetInt(0, 96, 24, Exp); bits.SetRange(120, 43, Unk2); bits.SetRange(163, RBAttack.BitLength, Attack1.ToBitBlock()); bits.SetRange(183, RBAttack.BitLength, Attack2.ToBitBlock()); bits.SetRange(203, RBAttack.BitLength, Attack3.ToBitBlock()); bits.SetRange(223, RBAttack.BitLength, Attack4.ToBitBlock()); bits.SetStringPMD(0, 243, 10, Name); return(bits); }
IEnumerator BossStateMachine() { stateRunning = true; switch (state) { case State.Start: //play starting animation //when done start attack stage 1 yield return(new WaitForSeconds(2)); state = State.AttacksStage1; break; case State.AttacksStage1: //if we should move to next stage if (hitsTaken >= 20) { state = State.AttacksStage2; } //else attack else { if (canAttack) { canAttack = false; //do a random attack on a timer (shootingAngle1,shootingAngle2,stomp) attack1 = (Attack1)Random.Range(0, 3); switch (attack1) { case Attack1.ShootingAngle1: canAttack = false; yield return(StartCoroutine(LerpObjectTo(transform, firePositions[0].position, firePositions[0].rotation, 2f, -1))); StartCoroutine(ShootingAngle(0)); break; case Attack1.ShootingAngle2: canAttack = false; yield return(StartCoroutine(LerpObjectTo(transform, firePositions[1].position, firePositions[1].rotation, 2f, -1))); StartCoroutine(ShootingAngle(1)); break; case Attack1.Stomp: canAttack = false; StartCoroutine(Stomp()); break; } } } break; case State.AttacksStage2: if (canAttack == true) { StartCoroutine(MegaAttack()); } break; case State.AttacksStage3: //if we should move to next stage if (hitsTaken >= 30) { state = State.Dying; } //else attack else { if (canAttack) { canAttack = false; //do a random attack on a timer (shootingAngle1,shootingAngle2,stomp) attack3 = (Attack3)Random.Range(0, 3); switch (attack3) { case Attack3.blast1: canAttack = false; StartCoroutine(MiniBlastCross()); break; case Attack3.barrage1: canAttack = false; StartCoroutine(ScaleObjectTo(transform, firePositions[3].localScale, 0)); yield return(StartCoroutine(LerpObjectTo(transform, firePositions[3].position, firePositions[3].rotation, 2f, -1))); StartCoroutine(ShootingAngle(3)); break; case Attack3.barrage2: canAttack = false; StartCoroutine(ScaleObjectTo(transform, firePositions[3].localScale, 0)); yield return(StartCoroutine(LerpObjectTo(transform, firePositions[4].position, firePositions[4].rotation, 2f, -1))); StartCoroutine(ShootingAngle(4)); break; } } } break; case State.Dying: GameWinScreen.SetActive(true); Time.timeScale = 0; break; } yield return(null); stateRunning = false; }
public void Attack(StepData _stData) { AttackProtocol attk = new Attack1(); attk.ID_SKILL_ATTACK = _stData.skill; StartCoroutine(attk.handle_move_enemy(this.gameObject, BattleControls.It.lstCharater[_stData.enemyChaArr[0].enemyBattleId])); // attk.Attack(); }
public BitBlock GetQuicksavePokemonBits() { var bits = new BitBlock(BitLength); bits.SetRange(0, 80, Unk1); bits.SetInt(0, 80, 16, TransformedID.ID); bits.SetInt(0, 96, 16, ID.ID); bits.SetRange(112, 48, Unk2); bits.SetInt(0, 144, 8, Level); bits.SetRange(152, 48, Unk3); bits.SetInt(0, 192, 16, CurrentHP); bits.SetInt(0, 208, 16, MaxHP); bits.SetRange(240, 32, Unk4); bits.SetInt(0, 256, 8, Attack); bits.SetInt(0, 264, 8, Defense); bits.SetInt(0, 272, 8, SpAttack); bits.SetInt(0, 280, 8, SpDefense); bits.SetInt(0, 288, 32, Exp); bits.SetRange(320, 2408, Unk5); bits.SetRange(2696 + 0 * SkyQuicksaveAttack.BitLength, SkyQuicksaveAttack.BitLength, Attack1.ToBitBlock()); bits.SetRange(2696 + 1 * SkyQuicksaveAttack.BitLength, SkyQuicksaveAttack.BitLength, Attack2.ToBitBlock()); bits.SetRange(2696 + 2 * SkyQuicksaveAttack.BitLength, SkyQuicksaveAttack.BitLength, Attack3.ToBitBlock()); bits.SetRange(2696 + 3 * SkyQuicksaveAttack.BitLength, SkyQuicksaveAttack.BitLength, Attack4.ToBitBlock()); bits.SetRange(2840, 592, Unk6); return(bits); }
public override void OnAttackStateEnter(AnimatorStateInfo stateInfo) { base.OnAttackStateEnter(stateInfo); if (stateInfo.IsName("LightAttack1")) { GameObject main = Attack1.GetComponent <ParticleSystem>().gameObject; if (IsLookingRight) { Attack1.transform.position = transform.position + new Vector3(2.5f, 0, 0); main.transform.rotation = new Quaternion(0, 0, -0.7071068f, 0.7071068f); } else if (!IsLookingRight) { Attack1.transform.position = transform.position + new Vector3(-2.5f, 0, 0); main.transform.rotation = new Quaternion(-0.7071068f, 0.7071068f, 0, 0); } Attack1.Play(true); } else if (stateInfo.IsName("LightAttack2")) { GameObject main = Attack2.GetComponent <ParticleSystem>().gameObject; if (IsLookingRight) { Attack2.transform.position = transform.position + new Vector3(2.5f, 0, 0); main.transform.rotation = new Quaternion(0, 0, -0.7071068f, 0.7071068f); } else if (!IsLookingRight) { Attack2.transform.position = transform.position + new Vector3(-2.5f, 0, 0); main.transform.rotation = new Quaternion(-0.7071068f, 0.7071068f, 0, 0); } Attack2.Play(true); } else if (stateInfo.IsName("LightAttack3")) { GameObject main = Attack3.GetComponent <ParticleSystem>().gameObject; if (IsLookingRight) { Attack3.transform.position = transform.position + new Vector3(2.5f, 0, 0);; main.transform.rotation = new Quaternion(0, 0, -0.7071068f, 0.7071068f); } else if (!IsLookingRight) { Attack3.transform.position = transform.position + new Vector3(-2.5f, 0, 0);; main.transform.rotation = new Quaternion(-0.7071068f, 0.7071068f, 0, 0); } Attack3.Play(true); } if (stateInfo.IsName("Final1")) { GameObject main = FXFinal1.GetComponent <ParticleSystem>().gameObject; if (IsLookingRight) { FXFinal1.transform.position = transform.position + new Vector3(2.5f, 0, 0);; main.transform.rotation = new Quaternion(0, 0, -0.7071068f, 0.7071068f); } else if (!IsLookingRight) { FXFinal1.transform.position = transform.position + new Vector3(-2.5f, 0, 0);; main.transform.rotation = new Quaternion(-0.7071068f, 0.7071068f, 0, 0); } FXFinal1.Play(true); } else if (stateInfo.IsName("Final2")) { GameObject main = FXFinal2.GetComponent <ParticleSystem>().gameObject; if (IsLookingRight) { FXFinal2.transform.position = transform.position + new Vector3(2.5f, 0, 0);; main.transform.rotation = new Quaternion(-0.4984911f, 0.5015043f, -0.5015043f, 0.4984911f); } else if (!IsLookingRight) { FXFinal2.transform.position = transform.position + new Vector3(-2.5f, 0, 0);; main.transform.rotation = new Quaternion(-0.4984911f, -0.5015043f, 0.5015043f, 0.4984911f); } FXFinal2.Play(true); } else if (stateInfo.IsName("Final3")) { GameObject main = FXFinal3.GetComponent <ParticleSystem>().gameObject; if (IsLookingRight) { FXFinal3.transform.position = transform.position + new Vector3(2.5f, 0, 0);; main.transform.rotation = new Quaternion(0, 0, -0.7071068f, 0.7071068f); } else if (!IsLookingRight) { FXFinal3.transform.position = transform.position + new Vector3(-2.5f, 0, 0);; main.transform.rotation = new Quaternion(-0.7071068f, 0.7071068f, 0, 0); } FXFinal3.Play(true); } if (stateInfo.IsName("AirAttack")) { GameObject main = FXAirAttack.GetComponent <ParticleSystem>().gameObject; if (IsLookingRight) { FXAirAttack.transform.position = transform.position + new Vector3(0.0f, 0, 0);; main.transform.rotation = new Quaternion(0, 0, -0.7071068f, 0.7071068f); } else if (!IsLookingRight) { FXAirAttack.transform.position = transform.position + new Vector3(0.0f, 0, 0);; main.transform.rotation = new Quaternion(-0.7071068f, 0.7071068f, 0, 0); } FXAirAttack.Play(true); } }
public override void OnAttackStateEnter(AnimatorStateInfo stateInfo) { base.OnAttackStateEnter(stateInfo); if (stateInfo.IsName("LightAttack1")) { GameObject main = Attack1.GetComponent <ParticleSystem>().gameObject; if (IsLookingRight) { Attack1.transform.position = transform.position; main.transform.rotation = new Quaternion(0, 1, 0, 0); } else if (!IsLookingRight) { Attack1.transform.position = transform.position; main.transform.rotation = new Quaternion(0, 0, 0, 1); } Attack1.Play(true); } else if (stateInfo.IsName("LightAttack2")) { GameObject main = Attack2.GetComponent <ParticleSystem>().gameObject; if (IsLookingRight) { Attack2.transform.position = transform.position + new Vector3(3.0f, 0, 0); main.transform.rotation = new Quaternion(0, 0, -0.7071068f, 0.7071068f); } else if (!IsLookingRight) { Attack2.transform.position = transform.position + new Vector3(-3.0f, 0, 0); main.transform.rotation = new Quaternion(-0.7071068f, 0.7071068f, 0, 0); } Attack2.Play(true); } else if (stateInfo.IsName("LightAttack3")) { GameObject main = Attack3.GetComponent <ParticleSystem>().gameObject; if (IsLookingRight) { Attack3.transform.position = transform.position; main.transform.rotation = new Quaternion(0, 0, -0.7071068f, 0.7071068f); } else if (!IsLookingRight) { Attack3.transform.position = transform.position; main.transform.rotation = new Quaternion(-0.7071068f, 0.7071068f, 0, 0); } Attack3.Play(true); } if ((stateInfo.IsName("AirAttack1")) || (stateInfo.IsName("AirAttack2")) || (stateInfo.IsName("AirAttack3")) || (stateInfo.IsName("AirAttack4")) || (stateInfo.IsName("AirAttack5"))) { GameObject main = FXAirAttack.GetComponent <ParticleSystem>().gameObject; if (IsLookingRight) { FXAirAttack.transform.position = transform.position; main.transform.rotation = new Quaternion(0, 1, 0, 0); } else if (!IsLookingRight) { FXAirAttack.transform.position = transform.position; main.transform.rotation = new Quaternion(0, 0, 0, 1); } FXAirAttack.Play(true); } else if (stateInfo.IsName("AirAttack6")) { GameObject mainHeavy = heavyAttackFX.GetComponent <ParticleSystem>().gameObject; if (IsLookingRight) { heavyAttackFX.transform.position = transform.position + new Vector3(3.0f, 0, 0); mainHeavy.transform.rotation = new Quaternion(0.7071068f, 0, 0, 0.7071068f); } else if (!IsLookingRight) { heavyAttackFX.transform.position = transform.position + new Vector3(-3.0f, 0, 0); mainHeavy.transform.rotation = new Quaternion(0.7071068f, 0, 0, 0.7071068f); } heavyAttackFX.Play(true); } }
private void FlowerDied(object sender, EventArgs e) { _attack1 = null; }
public void Attack() { _attack1 = new Attack1(danmaku, this, CenterCoordinates, int.MaxValue / danmaku.FrameRateLimit, 50); _attack1.Initialize(); _attack1.Died += FlowerDied; }