public Spellbook(Attack.Element _element) { attacks = new List <Attack>(); element = _element; }
public void IncreaseSpellbookExp(Attack.Element element, int value) { // Find all elements that match and raise exp }
public MeleeHitbox(Attack.AttackType attackType, Attack.Element element, float length) { properties.attackType = attackType; properties.element = element; properties.attackLength = length; }