Ejemplo n.º 1
0
    private static void OpenWindow()
    {
        AtomToolWindow window = GetWindow <AtomToolWindow>();

        window.titleContent = new GUIContent("Atom Placement Tool");
        window.maxSize      = new Vector2(500, 150);
        window.minSize      = new Vector2(300, 150);
        window.Show();
    }
Ejemplo n.º 2
0
    public void OnSceneGUI(SceneView sceneView)
    {
        Event   e        = Event.current;
        Vector2 mousePos = AtomToolWindow.EditorToWorldPoint(e.mousePosition);

        if (toBePlaced == null)
        {
            if (e.type == EventType.MouseDown && e.button == 0)
            {
                string prefabName = (type == IonType.Negative) ? "Ion.prefab" : "PositiveIon.prefab";
                toBePlaced = Instantiate(AssetDatabase.LoadAssetAtPath <Ion>("Assets/Prefabs/" + prefabName)).GetComponent <Ion>();
                toBePlaced.Init(behaviour, radius * baseRadiusUnit);
                //Debug.Log("PREVIEW");
            }
            else if (e.type == EventType.MouseDrag && e.button == 1)
            {
                foreach (Transform t in ionMap)
                {
                    if (((Vector2)t.position - mousePos).sqrMagnitude < 1)
                    {
                        DestroyImmediate(t.gameObject);
                    }
                }
            }

            //if toBePlaced != null
        }
        else
        {
            //Debug.Log("TO BE PLACED");
            if (e.type == EventType.MouseDown && e.button == 1)
            {
                DestroyImmediate(toBePlaced.gameObject);
                toBePlaced = null;
                e.Use();
                //Debug.Log("CANCEL");
                return;
            }



            Atom    anchor     = null;
            Vector2 placePoint = mousePos;             // <-- goal is to obtain this

            switch (behaviour)
            {
            case IonBehaviour.Orbit:
                if (atomMap.transform.childCount > 0)
                {
                    Atom  closest      = null;
                    int   closestLevel = 0;
                    float closestDist  = float.MaxValue;

                    foreach (Transform t in atomMap)
                    {
                        Atom a = t.GetComponent <Atom>();

                        for (int l = 0; l < a.radii.Length; l++)
                        {
                            float dist = Mathf.Abs(((Vector2)a.transform.position - mousePos).sqrMagnitude - a.radii[l] * a.radii[l]);
                            if (dist < closestDist)
                            {
                                closest      = a;
                                closestLevel = l;
                                closestDist  = dist;
                            }
                        }
                    }

                    if (closestDist < anchorSnapThresh)
                    {
                        anchor = closest;

                        Vector2 snapDir = AtomToolWindow.GetSnapDir(anchor, mousePos, subdiv, subdivOffset * Mathf.Deg2Rad);
                        placePoint = (Vector2)anchor.transform.position + snapDir * (anchor.radii[closestLevel]);
                        toBePlaced.transform.eulerAngles = new Vector3(0, 0, Util.VectorAngle(snapDir) * Mathf.Rad2Deg);

                        toBePlaced.parent     = anchor;
                        toBePlaced.initAngle  = Util.VectorAngle(snapDir);
                        toBePlaced.orbitLevel = closestLevel;
                        toBePlaced.orbitFreq  = orbitFreq;
                        if (resetTrigger != null)
                        {
                            toBePlaced.resetTrigger = resetTrigger;
                        }
                    }
                }
                break;

            default:

                break;
            }



            toBePlaced.transform.position = (Vector3)placePoint;

            if (e.type == EventType.MouseDown && e.button == 0)
            {
                toBePlaced.transform.SetParent(ionMap);
                toBePlaced.initPos = toBePlaced.transform.position;
                toBePlaced         = null;
                //Debug.Log("PLACED");
            }
        }

        if ((e.type == EventType.MouseDown || e.type == EventType.MouseUp) && e.button != 2)
        {
            e.Use();
        }
    }