Ejemplo n.º 1
0
    void GenerateAtmosphereTexture()
    {
        atmos.position   = center + Vector3.forward;
        atmos.localScale = Vector3.one * (radius + atmosphere.altitude) * 2;

        int size = 1024;

        Texture2D tex = new Texture2D(size, size);

        for (int y = 0; y < tex.height; y++)
        {
            for (int x = 0; x < tex.width; x++)
            {
                tex.SetPixel(x, y, atmosphere.GetAtmosColor(atmosphere.PositionToAltitude01(TexCoordsToWorld(x, y, size, size, center, atmos.localScale.x))));
            }
        }

        tex.Apply();
        atmos.GetComponent <Renderer>().material.SetTexture(0, tex);
    }