public Atmos(AtmosType type) : base(SSTileTypes.Atmos, "Atmos (Hidden)") { switch (type) { case AtmosType.Normal: AddGas(new OxygenGas(), 0.3f); AddGas(new NitrogenGas(), 0.7f); break; case AtmosType.Space: break; default: break; } }
public SSBaseTile(AtmosType atmosType, SSTile floor) { atmosTile = new Atmos(atmosType); AddTile(0, floor); }
public SSTileData(SSTileTypes type, AtmosType atmos, byte add) { TType = (byte)type; AtmosType = (byte)atmos; AddedData = add; }