public void InitializeRoster() { for (int i = 0; i < startingRosterCount; i++) { rosterList.Add(new Athlete(false)); rosterList [i].SetTeam(this); } teamManager = new Athlete(true); teamManager.SetTeam(this); }
public void AddAthleteToRoster(Athlete athlete) { if (rosterList.Count >= rosterMax) { Debug.Log("Can't exceed maximum roster list."); } else { rosterList.Add(athlete); athlete.SetTeam(this); //athlete.onActiveRoster = false; } }