Ejemplo n.º 1
0
 public static UniTask <AsyncGPUReadbackRequest> ToUniTask(this AsyncGPUReadbackRequest asyncOperation, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default(CancellationToken))
 {
     if (asyncOperation.done)
     {
         return(UniTask.FromResult(asyncOperation));
     }
     return(new UniTask <AsyncGPUReadbackRequest>(AsyncGPUReadbackRequestAwaiterConfiguredSource.Create(asyncOperation, timing, cancellationToken, out var token), token));
 }
Ejemplo n.º 2
0
            public static IUniTaskSource <AsyncGPUReadbackRequest> Create(AsyncGPUReadbackRequest asyncOperation, PlayerLoopTiming timing, CancellationToken cancellationToken, out short token)
            {
                if (cancellationToken.IsCancellationRequested)
                {
                    return(AutoResetUniTaskCompletionSource <AsyncGPUReadbackRequest> .CreateFromCanceled(cancellationToken, out token));
                }

                if (!pool.TryPop(out var result))
                {
                    result = new AsyncGPUReadbackRequestAwaiterConfiguredSource();
                }

                result.asyncOperation    = asyncOperation;
                result.cancellationToken = cancellationToken;

                TaskTracker.TrackActiveTask(result, 3);

                PlayerLoopHelper.AddAction(timing, result);

                token = result.core.Version;
                return(result);
            }