public void StartBakingSurfaces(UnityEngine.Object[] surfaces)
        {
            EditorApplication.update -= UpdateAsyncBuildOperations;
            EditorApplication.update += UpdateAsyncBuildOperations;

            foreach (NavMeshSurface surf in surfaces)
            {
                StoreNavMeshDataIfInPrefab(surf);

                var oper = new AsyncBakeOperation();

                oper.bakeData      = InitializeBakeData(surf);
                oper.bakeOperation = surf.UpdateNavMesh(oper.bakeData);
                oper.surface       = surf;

                m_BakeOperations.Add(oper);
            }
        }
Ejemplo n.º 2
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        public void StartBakingSurfaces(UnityEngine.Object[] surfaces)
        {
            // Remove first to avoid double registration of the callback
            EditorApplication.update -= UpdateAsyncBuildOperations;
            EditorApplication.update += UpdateAsyncBuildOperations;

            foreach (NavMeshSurface surf in surfaces)
            {
                StoreNavMeshDataIfInPrefab(surf);

                AsyncBakeOperation oper = new AsyncBakeOperation();

                oper.bakeData      = surf.navMeshData? surf.navMeshData:InitializeBakeData(surf);
                oper.bakeOperation = surf.UpdateNavMesh(oper.bakeData);
                oper.surface       = surf;

                m_BakeOperations.Add(oper);
            }
        }
Ejemplo n.º 3
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        public override void OnInspectorGUI()
        {
            if (s_Styles == null)
            {
                s_Styles = new Styles();
            }

            serializedObject.Update();

            var bs = NavMesh.GetSettingsByID(m_AgentTypeID.intValue);

            if (bs.agentTypeID != -1)
            {
                // Draw image
                const float diagramHeight    = 80.0f;
                Rect        agentDiagramRect = EditorGUILayout.GetControlRect(false, diagramHeight);
                NavMeshEditorHelpers.DrawAgentDiagram(agentDiagramRect, bs.agentRadius, bs.agentHeight, bs.agentClimb, bs.agentSlope);
            }
            NavMeshComponentsGUIUtility.AgentTypePopup("Agent Type", m_AgentTypeID);

            EditorGUILayout.Space();

            EditorGUILayout.PropertyField(m_CollectObjects);
            if ((CollectObjects)m_CollectObjects.enumValueIndex == CollectObjects.Volume)
            {
                EditorGUI.indentLevel++;

                EditMode.DoEditModeInspectorModeButton(EditMode.SceneViewEditMode.Collider, "Edit Volume",
                                                       EditorGUIUtility.IconContent("EditCollider"), GetBounds, this);
                EditorGUILayout.PropertyField(m_Size);
                EditorGUILayout.PropertyField(m_Center);

                EditorGUI.indentLevel--;
            }
            else
            {
                if (editingCollider)
                {
                    EditMode.QuitEditMode();
                }
            }

            EditorGUILayout.PropertyField(m_LayerMask, s_Styles.m_LayerMask);
            EditorGUILayout.PropertyField(m_UseGeometry);

            EditorGUILayout.Space();

            EditorGUILayout.Space();

            m_OverrideVoxelSize.isExpanded = EditorGUILayout.Foldout(m_OverrideVoxelSize.isExpanded, "Advanced");
            if (m_OverrideVoxelSize.isExpanded)
            {
                EditorGUI.indentLevel++;

                NavMeshComponentsGUIUtility.AreaPopup("Default Area", m_DefaultArea);

                // Override voxel size.
                EditorGUILayout.PropertyField(m_OverrideVoxelSize);

                using (new EditorGUI.DisabledScope(!m_OverrideVoxelSize.boolValue || m_OverrideVoxelSize.hasMultipleDifferentValues))
                {
                    EditorGUI.indentLevel++;

                    EditorGUILayout.PropertyField(m_VoxelSize);

                    if (!m_OverrideVoxelSize.hasMultipleDifferentValues)
                    {
                        if (!m_AgentTypeID.hasMultipleDifferentValues)
                        {
                            float voxelsPerRadius = m_VoxelSize.floatValue > 0.0f ? (bs.agentRadius / m_VoxelSize.floatValue) : 0.0f;
                            EditorGUILayout.LabelField(" ", voxelsPerRadius.ToString("0.00") + " voxels per agent radius", EditorStyles.miniLabel);
                        }
                        if (m_OverrideVoxelSize.boolValue)
                        {
                            EditorGUILayout.HelpBox("Voxel size controls how accurately the navigation mesh is generated from the level geometry. A good voxel size is 2-4 voxels per agent radius. Making voxel size smaller will increase build time.", MessageType.None);
                        }
                    }
                    EditorGUI.indentLevel--;
                }

                // Override tile size
                EditorGUILayout.PropertyField(m_OverrideTileSize);

                using (new EditorGUI.DisabledScope(!m_OverrideTileSize.boolValue || m_OverrideTileSize.hasMultipleDifferentValues))
                {
                    EditorGUI.indentLevel++;

                    EditorGUILayout.PropertyField(m_TileSize);

                    if (!m_TileSize.hasMultipleDifferentValues && !m_VoxelSize.hasMultipleDifferentValues)
                    {
                        float tileWorldSize = m_TileSize.intValue * m_VoxelSize.floatValue;
                        EditorGUILayout.LabelField(" ", tileWorldSize.ToString("0.00") + " world units", EditorStyles.miniLabel);
                    }

                    if (!m_OverrideTileSize.hasMultipleDifferentValues)
                    {
                        if (m_OverrideTileSize.boolValue)
                        {
                            EditorGUILayout.HelpBox("Tile size controls the how local the changes to the world are (rebuild or carve). Small tile size allows more local changes, while potentially generating more data in overal.", MessageType.None);
                        }
                    }
                    EditorGUI.indentLevel--;
                }


                // Height mesh
                using (new EditorGUI.DisabledScope(true))
                {
                    EditorGUILayout.PropertyField(m_BuildHeightMesh);
                }

                EditorGUILayout.Space();
                EditorGUI.indentLevel--;
            }

            EditorGUILayout.Space();

            serializedObject.ApplyModifiedProperties();

            var hadError        = false;
            var multipleTargets = targets.Length > 1;

            foreach (NavMeshSurface navSurface in targets)
            {
                var settings = navSurface.GetBuildSettings();
                // Calculating bounds is potentially expensive when unbounded - so here we just use the center/size.
                // It means the validation is not checking vertical voxel limit correctly when the surface is set to something else than "in volume".
                var bounds = new Bounds(Vector3.zero, Vector3.zero);
                if (navSurface.collectObjects == CollectObjects.Volume)
                {
                    bounds = new Bounds(navSurface.center, navSurface.size);
                }

                var errors = settings.ValidationReport(bounds);
                if (errors.Length > 0)
                {
                    if (multipleTargets)
                    {
                        EditorGUILayout.LabelField(navSurface.name);
                    }
                    foreach (var err in errors)
                    {
                        EditorGUILayout.HelpBox(err, MessageType.Warning);
                    }
                    GUILayout.BeginHorizontal();
                    GUILayout.Space(EditorGUIUtility.labelWidth);
                    if (GUILayout.Button("Open Agent Settings...", EditorStyles.miniButton))
                    {
                        NavMeshEditorHelpers.OpenAgentSettings(navSurface.agentTypeID);
                    }
                    GUILayout.EndHorizontal();
                    hadError = true;
                }
            }

            if (hadError)
            {
                EditorGUILayout.Space();
            }

            using (new EditorGUI.DisabledScope(Application.isPlaying || m_AgentTypeID.intValue == -1))
            {
                GUILayout.BeginHorizontal();
                GUILayout.Space(EditorGUIUtility.labelWidth);
                if (GUILayout.Button("Clear"))
                {
                    foreach (NavMeshSurface s in targets)
                    {
                        ClearSurface(s);
                    }
                    SceneView.RepaintAll();
                }

                if (GUILayout.Button("Bake"))
                {
                    // Remove first to avoid double registration of the callback
                    EditorApplication.update -= UpdateAsyncBuildOperations;
                    EditorApplication.update += UpdateAsyncBuildOperations;

                    foreach (NavMeshSurface surf in targets)
                    {
                        var oper = new AsyncBakeOperation();

                        oper.bakeData      = InitializeBakeData(surf);
                        oper.bakeOperation = surf.UpdateNavMesh(oper.bakeData);
                        oper.surface       = surf;

                        s_BakeOperations.Add(oper);
                    }
                }

                GUILayout.EndHorizontal();
            }

            // Show progress for the selected targets
            for (int i = s_BakeOperations.Count - 1; i >= 0; --i)
            {
                if (!targets.Contains(s_BakeOperations[i].surface))
                {
                    continue;
                }

                var oper = s_BakeOperations[i].bakeOperation;
                if (oper == null)
                {
                    continue;
                }

                var p = oper.progress;
                if (oper.isDone)
                {
                    SceneView.RepaintAll();
                    continue;
                }

                GUILayout.BeginHorizontal();

                if (GUILayout.Button("Cancel", EditorStyles.miniButton))
                {
                    var bakeData = s_BakeOperations[i].bakeData;
                    UnityEngine.AI.NavMeshBuilder.Cancel(bakeData);
                    s_BakeOperations.RemoveAt(i);
                }

                EditorGUI.ProgressBar(EditorGUILayout.GetControlRect(), p, "Baking: " + (int)(100 * p) + "%");
                if (p <= 1)
                {
                    Repaint();
                }

                GUILayout.EndHorizontal();
            }
        }