Ejemplo n.º 1
0
    void OnAsteroidDestroy(AsteroidDestroyEvent asteroidDestroyEvent)
    {
        int asteroidScore = asteroidTypeData[asteroidDestroyEvent.Asteroid.Type].Score;

        playerScore += asteroidScore;
        scoreToLifeRestoreCounter += asteroidScore;
        if (scoreToLifeRestoreCounter >= scoreToLifeRestoreStep)
        {
            CreateLifeSprite();
            playerLifes++;
            scoreToLifeRestoreCounter = scoreToLifeRestoreCounter - scoreToLifeRestoreStep;
        }
        scoreText.text = playerScore.ToString();
    }
Ejemplo n.º 2
0
    public void OnAsteroidDestroy(AsteroidDestroyEvent asteroidDestroyEvent)
    {
        Asteroid asteroid = asteroidDestroyEvent.Asteroid;

        if (GameArea.AsteroidTypeData.ContainsKey(asteroid.Type))
        {
            AsteroidData data = asteroidTypeData[asteroid.Type];
            for (int i = 0; i < data.DestroyToCount; i++)
            {
                SpawnAsteroid(data.DestroyToType, asteroid.transform.position, true);
            }
        }

        if (!asteroid.CanSplitUp() && transform.childCount == 0)
        {
            if (transform.childCount == 0)
            {
                EndRound();
            }
        }
    }