private void Start() { astarData = AstarPath.active.data; mainGraph = astarData.gridGraph; graphs = astarData.FindGraphsOfType(typeof(GridGraph)).OfType <GridGraph>().ToArray(); worldSpaceOffset = boundaries.offset + (Vector2)transform.position; perlinVar = new Vector2(Random.value, Random.value) * 100f; nodesLists = new List <GraphNode> [graphs.Length]; }