public override void UpdateText(Assets.PlayerSelectedItemsEventArgs e) { this.gameObject.transform.GetChild(1).GetComponent <TextMeshProUGUI>().text = e.playerCar.item.GetName(); }
public abstract void UpdateText(Assets.PlayerSelectedItemsEventArgs e);
public void SetAndInstanciatePlayerCarAtStart(object sender, Assets.PlayerSelectedItemsEventArgs e) { playerCarGameObject = Instantiate(e.playerCar.item.GetCarAsGameObject(), playerCarPosition, Quaternion.identity); playerCar = e.playerCar.item; }
public void SetNewText(object sender, Assets.PlayerSelectedItemsEventArgs e) { this.gameObject.GetComponent <UI_UpdateTextBoxInfo_Factory>().UpdateText(e); }