Ejemplo n.º 1
0
 private static void GenerateAutogeneratedFiles()
 {
     foreach (string path in AssetUtil.FindAssetPaths <CharacterEditorData>())
     {
         AssetDatabase.LoadAssetAtPath <CharacterEditorData>(path).Generate();
     }
 }
Ejemplo n.º 2
0
        static void Create()
        {
            var generatorPath = AssetUtil.FindAssetPaths <LocalizationGenerator>();
            LocalizationGenerator generator;

            if (generatorPath.Length <= 0)
            {
                AssetUtil.CreateAssetInProjectWindow <LocalizationGenerator>();
            }
            else
            {
                generator = AssetDatabase.LoadAssetAtPath <LocalizationGenerator>(generatorPath[0]);
                if (generator)
                {
                    generator.Generate();
                }
            }
        }