Ejemplo n.º 1
0
 internal AssetRequest(AssetBundleManager manager, Int32 priority, AssetBundleCache assetBundleCache, AssetKey assetKey, AssetRequestCallback callback) : base(manager)
 {
     m_Priority         = priority;
     m_AssetBundleCache = assetBundleCache;
     m_AssetKey         = assetKey;
     m_Callback         = callback;
 }
Ejemplo n.º 2
0
 public void GetAsset(UUID assetId, AssetRequestCallback callback, AssetRequestInfo requestInfo)
 {
     requestInfo.AssetId  = assetId;
     requestInfo.Callback = callback;
     if (IsNegativeCached(assetId))
     {
         callback(assetId, null);
     }
     else
     {
         m_assetServer.RequestAsset(assetId, requestInfo);
     }
 }
Ejemplo n.º 3
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 private void ExecuteCallback()
 {
     if (m_Callback != null)
     {
         try
         {
             m_Callback(this);
         }
         catch (Exception exception)
         {
             Debug.LogException(exception);
         }
         m_Callback = null;
     }
 }
Ejemplo n.º 4
0
        private static Boolean LoadPrefab(String assetName, AssetRequestCallback callback, Object userToken)
        {
            AssetRequest assetRequest = null;

            if (LegacyLogic.Instance.ModController.InModMode)
            {
                assetRequest = AssetBundleManagers.Instance.Mod.RequestAsset(assetName, 0, callback, userToken);
            }
            if (assetRequest == null)
            {
                assetRequest = AssetBundleManagers.Instance.Main.RequestAsset(assetName, 0, callback, userToken);
            }
            if (assetRequest == null)
            {
                Debug.LogError("Prefab not found! " + assetName);
                return(true);
            }
            return(assetRequest.Status >= ERequestStatus.Done);
        }
Ejemplo n.º 5
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 protected void WithNotecard(UUID assetID, AssetRequestCallback cb)
 {
     World.AssetService.Get(assetID.ToString(), this,
         delegate(string i, object sender, AssetBase a)
         {
             UUID uuid = UUID.Zero;
             UUID.TryParse(i, out uuid);
             cb(uuid, a);
         });
 }
Ejemplo n.º 6
0
 public void GetAsset(UUID assetID, AssetRequestCallback callback, bool isTexture)
 {
     throw new NotImplementedException();
 }
Ejemplo n.º 7
0
 public void GetAsset(UUID assetId, AssetRequestCallback callback, AssetRequestInfo requestInfo)
 {
     requestInfo.AssetId = assetId;
     requestInfo.Callback = callback;
     if (IsNegativeCached(assetId))
         callback(assetId, null);
     else
         m_assetServer.RequestAsset(assetId, requestInfo);
 }
Ejemplo n.º 8
0
 public void GetAsset(UUID assetID, AssetRequestCallback callback, bool isTexture)
 {
     throw new NotImplementedException();
 }
Ejemplo n.º 9
0
 public AssetRequest RequestAsset(String assetName, Int32 priority, AssetRequestCallback callback, Object userToken)
 {
     return(RequestAsset(assetName, typeof(UnityEngine.Object), priority, callback, userToken));
 }
Ejemplo n.º 10
0
        public AssetRequest RequestAsset(String assetName, Type assetType, Int32 priority, AssetRequestCallback callback, Object userToken)
        {
            if (String.IsNullOrEmpty(assetName))
            {
                throw new ArgumentException("value is null or empty", "assetName");
            }
            if (assetType == null)
            {
                throw new ArgumentNullException("assetType");
            }
            if (!assetType.IsAssignableFrom(typeof(UnityEngine.Object)))
            {
                throw new ArgumentException("asset type is not a subclass of UnityEngine.Object", "assetType");
            }
            if (m_Database == null || m_AssetBundles == null)
            {
                throw new InvalidOperationException("Database not loaded!");
            }
            AssetBundleData  assetBundleData = m_Database.FindBundleByAssetName(assetName);
            AssetBundleCache assetBundleCache;

            if (assetBundleData != null && m_AssetBundles.TryGetValue(assetBundleData.Name, out assetBundleCache))
            {
                AssetRequest assetRequest = new AssetRequest(this, priority, assetBundleCache, new AssetKey(assetName, assetType), callback);
                assetRequest.Tag = userToken;
                m_RequestTasks.Add(assetRequest);
                m_SortRequestFlag = true;
                m_CheckTaskFlag   = true;
                return(assetRequest);
            }
            return(null);
        }