public bool IsValid() { switch (_sourceType) { case eSourceType.Prefab: return(_prefab.IsValid() && !string.IsNullOrEmpty(_objectName)); case eSourceType.Loaded: return(!string.IsNullOrEmpty(_objectName)); case eSourceType.Scene: default: return(_sceneObjectID != -1 && _scene.IsSceneRefValid()); } }
private PlayableAsset GetPlayableAsset() { if (_playableAsset.IsValid()) { #if UNITY_EDITOR return(_playableAsset._editorAsset); #else return(_playableAsset.LoadAsset()); #endif } else { PlayableDirector playableDirector = _director.GetComponent(); return(playableDirector.playableAsset); } }
public override void OnStartConditionChecking(StateMachineComponent stateMachine) { _playableDirector = _director.GetComponent(); if (_playableDirector != null) { if (_playableAsset.IsValid()) { PlayableAsset playable = _playableAsset.LoadAsset(); _playableDirector.Play(playable, _wrapMode); } else { _playableDirector.Play(_playableDirector.playableAsset, _wrapMode); } } }
public eEventTriggerReturn Trigger(StateMachineComponent stateMachine) { PlayableDirector director = _director.GetComponent(); if (director != null) { if (_playableAsset.IsValid()) { PlayableAsset playable = _playableAsset.LoadAsset(); director.Play(playable, _wrapMode); } else { director.Play(director.playableAsset, _wrapMode); } } return(eEventTriggerReturn.EventFinished); }
public bool IsValid() { return(_stateId != -1 || _file.IsValid()); }