public IAssetLoadOperation <T> LoadAsset <T>(string assetPath) where T : UnityEngine.Object { Recorder.Catch("Asset Load", assetPath); return(AssetProvider.LoadAsset <T>(assetPath)); }
public IAssetLoadOperation <T> LoadAsset <T>(string assetPath) where T : UnityEngine.Object { Recorder.Catch("Asset Load", assetPath); return(AssetProvider.LoadAsset <T>(assetPath)); }