Ejemplo n.º 1
0
    public static List <AssetImporterProcesserHanlder> GetHandlers(AssetProcessorInfo param)
    {
        List <AssetImporterProcesserHanlder> handlers = new List <AssetImporterProcesserHanlder>();

        if (null != param.Processes)
        {
            for (int i = 0; i < param.Processes.Count; ++i)
            {
                handlers.Add(GetHandler(param.Processes[i]));
            }
        }
        return(handlers);
    }
Ejemplo n.º 2
0
    /// <summary>
    ///
    /// </summary>
    /// <param name="type">0--all 1--scene 2--other</param>
    /// <returns></returns>
    private static int SetAllAssetInDbOnce(int type)
    {
        int totalModifiedCount = 0;

        ResourceEditUtility.UseSpecificSettingDB  = true;
        ResourceEditUtility.EnableSaveAndReimport = true;
        try {
            AssetDatabase.StartAssetEditing();
            var processedAssets = new HashSet <string>();

            int count = DBInstance.Count;
            for (int i = 0; i < count; ++i)
            {
                AssetProcessorInfo param = DBInstance[i];
                param.PrepareFiltersAndProcesses();
                if (type == 1 && !param.ResPath.Contains("SceneRes"))
                {
                    continue;
                }
                else if (type == 2 && param.ResPath.Contains("SceneRes"))
                {
                    continue;
                }

                ResourceProcessor.Instance.SelectDsl(param.DslPath);
                ResourceProcessor.Instance.CollectPath            = param.ResPath;
                ResourceProcessor.Instance.OverridedProgressTitle = string.Format("{0}/{1}", i + 1, count);
                ResourceProcessor.Instance.Refresh(true);
                ResourceProcessor.Instance.OverridedProgressTitle = string.Format("{0}/{1}", i + 1, count);
                ResourceProcessor.Instance.SelectAll();
                int ct = ResourceProcessor.Instance.Process(true);
                if (ct > 0)
                {
                    totalModifiedCount += ct;
                }
            }
            TextureImporterParamsDB.UpdateAllTextures();
            ModelImporterParamsDB.UpdateAllModels();
            PrefabParamsDB.UpdateAllPrefabs();

            return(totalModifiedCount);
        } finally {
            ResourceEditUtility.EnableSaveAndReimport = false;
            AssetDatabase.StopAssetEditing();
            AssetDatabase.SaveAssets();

            AssetDatabase.Refresh(ImportAssetOptions.Default);
            EditorUtility.UnloadUnusedAssetsImmediate(true);
            EditorUtility.ClearProgressBar();
        }
    }
Ejemplo n.º 3
0
 private void Export()
 {
     m_IsReady = false;
     try {
         AssetProcessorDB.DBInstance.Clear();
         foreach (var info in m_List)
         {
             if (!string.IsNullOrEmpty(info.DslPath))
             {
                 var item = new AssetProcessorInfo();
                 item.ResPath = info.ResPath;
                 item.DslPath = info.DslPath;
                 AssetProcessorDB.DBInstance.Add(item);
             }
         }
         AssetProcessorDB.DBInstance.Save();
     }
     finally {
         m_IsReady = true;
     }
 }
Ejemplo n.º 4
0
 public void Remove(AssetProcessorInfo info)
 {
     m_Processers.Remove(info);
 }
Ejemplo n.º 5
0
 public void Add(AssetProcessorInfo info)
 {
     m_Processers.Add(info);
 }