Ejemplo n.º 1
0
    private void loadEditorLog()
    {
        m_newBuildReady = false;

        m_ProjectFolderList.Clear();
        m_BuildLog = AssetHunterHelper.AnalyzeBuildLog();

        if (m_BuildLog.IsEmpty())
        {
            m_BuildLogLoaded = false;
            return;
        }
        else
        {
            m_BuildLogLoaded = true;
        }

        List <string> usedPrefabsInScenes = AssetReader.GetPrefabsFromSceneFiles(AssetHunterHelper.GetEnabledSceneNamesInBuild(), out m_assetSceneDependencies);

        m_BuildLog.AddPrefabs(usedPrefabsInScenes);
        m_BuildLog.AddPlatformSpecificAssets();

        AssetHunterHelper.PopulateUnusedList(m_BuildLog, m_unusedTypeDict);

        refreshUnusedAssets();
    }
 private void GetSceneInfo()
 {
     m_allScenesInProject               = AssetHunterHelper.GetAllSceneNames().ToList <string>();
     m_allScenesInBuildSettings         = AssetHunterHelper.GetAllSceneNamesInBuild().ToList <string>();
     m_allEnabledScenesInBuildSettings  = AssetHunterHelper.GetEnabledSceneNamesInBuild().ToList <string>();
     m_allDisabledScenesInBuildSettings = SubtractSceneArrays(m_allScenesInBuildSettings, m_allEnabledScenesInBuildSettings);
     m_allUnreferencedScenes            = SubtractSceneArrays(m_allScenesInProject, m_allScenesInBuildSettings);
 }